A. 通過java控制台程序完成一個五子棋游戲,能夠實現黑白子交互下棋,程序自動判斷輸贏(需要完成判斷輸贏
importjava.util.Scanner;
publicclassFiveChessGame{
publicstaticvoiddisplay(char[][]arr){//圖形顯示函數
System.out.print("");
for(chari='0';i<='9';i++)
//列印行號0~9
System.out.print(i+"");
for(charj='a';j<='f';j++)
//列印行號a~f
System.out.print(j+"");
System.out.println();
charc='0';
for(inti=0;i<10;i++){
System.out.print(c+++"");
for(intj=0;j<16;j++){
System.out.print(arr[i][j]+"");
}
System.out.println();
}
c='a';
for(inti=10;i<16;i++){
System.out.print(c+++"");
for(intj=0;j<16;j++){
System.out.print(arr[i][j]+"");
}
System.out.println();
}
}
publicstaticintgetNum(charc){
intnum;
switch(c){
case'0':
num=0;
break;
case'1':
num=1;
break;
case'2':
num=2;
break;
case'3':
num=3;
break;
case'4':
num=4;
break;
case'5':
num=5;
break;
case'6':
num=6;
break;
case'7':
num=7;
break;
case'8':
num=8;
break;
case'9':
num=9;
break;
case'a':
case'A':
num=10;
break;
case'b':
case'B':
num=11;
break;
case'c':
case'C':
num=12;
break;
case'd':
case'D':
num=13;
break;
case'e':
case'E':
num=14;
break;
case'f':
case'F':
num=15;
break;
default:
System.out.println("輸入有錯誤!");
return-1;
}
returnnum;
}
publicstaticintisWinner(charc,char[][]arr,inta,intb){
if(c=='@'){
intcount=0;
for(inti=0;i<16;i++){
if(arr[a][i]=='@'){
count++;
if(count>=5){
return1;
}
}else{
count=0;
}
}
count=0;
for(inti=0;i<16;i++){
if(arr[i][b]=='@'){
count++;
if(count>=5){
return1;
}
}else{
count=0;
}
}
count=0;
if(a>=b){
intj=0;
for(inti=a-b;i<=15-a+b;i++){
if(arr[i][j]=='@'){
count++;
j++;
if(count>=5){
return1;
}
}else{
count=0;
j++;
}
}
}else{
intj=0;
for(inti=b-a;i<=15-b+a;i++){
if(arr[j][i]=='@'){
count++;
j++;
if(count>=5){
return1;
}
}else{
count=0;
j++;
}
}
}
intj=a+b;
count=0;
if(a+b<=15){
for(inti=0;i<=a+b;i++){
if(arr[i][j]=='@'){
count++;
j--;
if(count>=5){
return1;
}
}else{
count=0;
j--;
}
}
}else{
j=15;
for(inti=a+b-15;i<=15;i++){
if(arr[i][j]=='@'){
count++;
j--;
if(count>=5){
return1;
}
}else{
count=0;
j--;
}
}
}
}else{//判斷白色勝
intcount=0;
for(inti=0;i<16;i++){
if(arr[a][i]=='O'){
count++;
if(count>=5){
return2;
}
}else{
count=0;
}
}
count=0;
for(inti=0;i<16;i++){
if(arr[i][b]=='O'){
count++;
if(count>=5){
return2;
}
}else{
count=0;
}
}
count=0;
if(a>=b){
intj=0;
for(inti=a-b;i<=15-a+b;i++){
if(arr[i][j]=='O'){
count++;
j++;
if(count>=5){
return2;
}
}else{
count=0;
j++;
}
}
}else{
intj=0;
for(inti=b-a;i<=15-b+a;i++){
if(arr[j][i]=='O'){
count++;
j++;
if(count>=5){
return2;
}
}else{
count=0;
j++;
}
}
}
intj=a+b;
count=0;
if(a+b<=15){
for(inti=0;i<=a+b;i++){
if(arr[i][j]=='O'){
count++;
j--;
if(count>=5){
return2;
}
}else{
count=0;
j--;
}
}
}else{
j=15;
for(inti=a+b-15;i<=15;i++){
if(arr[i][j]=='O'){
count++;
j--;
if(count>=5){
return2;
}
}else{
count=0;
j--;
}
}
}
}
return0;
}
publicstaticvoidmain(String[]args){
//TODOAuto-generatedmethodstub
Scannersc=newScanner(System.in);
char[][]arr=newchar[16][16];
for(inti=0;i<16;i++)
//二維數組初始化
for(intj=0;j<16;j++)
arr[i][j]='.';
display(arr);
inti=0;
while(true){
if(i%2==0){
System.out.println("請黑方落子:");
Stringin=sc.next();
charc1=in.charAt(0);
charc2=in.charAt(1);
inta=getNum(c1);
intb=getNum(c2);
if(arr[a][b]!='.'){
System.out.println("該位置已經有棋子,請重新輸入!");
}else{
arr[a][b]='@';
display(arr);
intresult=isWinner('@',arr,a,b);
if(result==1){
System.out.println("黑方獲勝!");
return;
}
i++;
}
}else{
System.out.println("請白方落子:");
Stringin=sc.next();
charc1=in.charAt(0);
charc2=in.charAt(1);
inta=getNum(c1);
intb=getNum(c2);
if(arr[a][b]!='.'){
System.out.println("該位置已經有棋子,請重新輸入!");
}else{
arr[a][b]='O';
display(arr);
intresult=isWinner('O',arr,a,b);
if(result==2){
System.out.println("白方獲勝!");
return;
}
i++;
}
}
}
}
}
B. 求一個簡單的JAVA五子棋代碼!! 網上復制的別來了!
我有一個,剛剛做的。可以實現人機對戰,人人對戰,悔棋,禁手等操作。機器方主要採用的是a-b剪枝演算法。功能很強大,代碼很多。
C. java程序設計,五子棋判斷輸贏
#define MAX_LINE 15
#define MAX_ROW 15
int Map[MAX_LINE][MAX_ROW];
int CheckWin() //返回0表示都沒贏,返回1表示白棋贏,返回2表示黑棋贏
{
int i,j,k;
int tmp;
/* 判斷所有橫行 */
for(i=0;i<MAX_LINE;i++)
{
for(j=0;j<MAX_ROW-5;j++)
{
tmp=Map[i][j];
if( tmp != 0)
{
for(k=1;k<5;k++)
if(Map[i][j+k] != tmp) /* 判斷Map[i][j+0]到Map[i][j+4]是否都相等(且不等於0) */
break;
if(k==6)
return tmp;
}
}
}
/* 判斷所有縱行 */
for(i=0;i<MAX_LINE-5;i++)
{
for(j=0;j<MAX_ROW;j++)
{
tmp=Map[i][j];
if( tmp != 0)
{
for(k=1;k<5;k++) /* 判斷Map[i+0][j]到Map[i+4][j]是否都相等(且不等於0) */
if(Map[i+k][j] != tmp)
break;
if(k==6)
return tmp;
}
}
}
/* 判斷所有斜行(撇) */
for(i=5;i<MAX_LINE;i++)
{
for(j=0;j<MAX_ROW-5;j++)
{
tmp=Map[i][j];
if( tmp != 0)
{
for(k=1;k<5;k++) /* 判斷Map[i-0][j+0]到Map[i-4][j+4]是否都相等(且不等於0) */
if(Map[i-k][j+k] != tmp)
break;
if(k==6)
return tmp;
}
}
}
/* 判斷所有斜行(捺) */
for(i=0;i<MAX_LINE-5;i++)
{
for(j=0;j<MAX_ROW-5;j++)
{
tmp=Map[i][j];
if( tmp != 0)
{
for(k=1;k<5;k++)
if(Map[i+k][j+k] != tmp) /* 判斷Map[i+0][j+0]到Map[i+4][j+4]是否都相等(且不等於0) */
break;
if(k==6)
return tmp;
}
}
}
return 0;
}
D. java編寫五子棋程序,不要圖形界面的那種
import java.awt.Button;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.BoxLayout;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.Timer;
public class ChessGame extends JFrame implements MouseListener{
private int blackcount=0;
private int whitecount=0;
private boolean flag=true;
private boolean whitewin;
private boolean blackwin;
private boolean flash=false;
public Timer time;
private ArrayList<mypoint>blacklist;
private ArrayList<mypoint>whitelist;
public ChessGame(){
setSize(450,500);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
blacklist=new ArrayList<mypoint>();
whitelist=new ArrayList<mypoint>();
this.addMouseListener(this);
setVisible(true);
}
@Override
public void paint(Graphics g) {
if(flash==true){
super.paint(g);
}
flash=false;
g.setColor(Color.WHITE);
g.fillRect(0, 0, 420, 420);
g.setColor(Color.DARK_GRAY);
g.drawLine(5, 5, 420, 5);
g.drawLine(5, 5, 5, 420);
g.drawLine(420, 5, 420, 420);
g.drawLine(5, 420, 420, 420);
for(int i=1;i<=21;i++){
g.drawLine(5, 20*i, 420, 20*i);
g.drawLine(20*i, 5, 20*i, 420);
}
g.setColor(Color.BLACK);
for(int i=0;i<blacklist.size();i++){
g.fillOval(blacklist.get(i).getX()*20+12,blacklist.get(i).getY()*20+32, 16, 16);
}
g.setColor(Color.RED);
for(int i=0;i<whitelist.size();i++){
g.fillOval(whitelist.get(i).getX()*20+12,whitelist.get(i).getY()*20+32, 16, 16);
}
this.checkwin(blacklist, 0, 0, 0,0);
this.checkwin(whitelist, 0, 0, 0,1);
g.setColor(Color.black);
String str1 = "黑方勝利局數為:" + blackcount;
g.drawString(str1, 10, 450);
String str2 = "紅方勝利局數為:" + whitecount;
g.drawString(str2, 150, 450);
}
public static void main(String[] args){
ChessGame snake=new ChessGame();
}
public boolean checkExist(mypoint a){
for(int i=0;i<whitelist.size();i++){
if(whitelist.get(i).getX()==a.getX()&&whitelist.get(i).getY()==a.getY()){
return true;
}
}
for(int i=0;i<blacklist.size();i++){
if(blacklist.get(i).getX()==a.getX()&&blacklist.get(i).getY()==a.getY()){
return true;
}
}
return false;
}
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
double x=e.getX();
double y=e.getY();
if(x>=5&&x<=410&&y>=5&&y<=410){
double k=20;
x=x/k-1;
y=y/k-2;
int ax=(int) Math.round(x);
int ay=(int) Math.round(y);
if(checkExist(new mypoint(ax,ay))){
JOptionPane.showMessageDialog(null, "該位置已有棋子!");
repaint();
}else{
if(flag==true){
blacklist.add(new mypoint(ax,ay));
}
if(flag==false){
whitelist.add(new mypoint(ax,ay));
}
flag=!flag;
repaint();
}
}
}
public void checkwin(ArrayList<mypoint> list,int pos,int direct,int count,int type){
if(count==0){
for(int i=0;i<list.size();i++){
for(int j=0;j<list.size();j++){
if(list.get(i).getY()==list.get(j).getY()&&(list.get(j).getX()-list.get(i).getX()==-1)){
direct=2;
count++;
checkwin(list,j,2,count,type);
count=0;
}
if(list.get(i).getX()==list.get(j).getX()&&(list.get(j).getY()-list.get(i).getY()==-1)){
direct=0;
count++;
checkwin(list,j,0,count,type);
count=0;
}
if(list.get(j).getY()==list.get(i).getY()-1&&(list.get(j).getX()-list.get(i).getX()==1)){
direct=4;
count++;
checkwin(list,j,4,count,type);
count=0;
}
if(list.get(j).getY()==list.get(i).getY()+1&&(list.get(j).getX()-list.get(i).getX()==1)){
direct=5;
count++;
checkwin(list,j,5,count,type);
count=0;
}
}
}
}
else{
if(direct==4){
for(int i=0;i<list.size();i++){
if(i!=pos){
if(list.get(i).getX()==list.get(pos).getX()+1&&(list.get(i).getY()-list.get(pos).getY()==-1)){
count=count+1;
if(count==4){
if(type==0){
System.out.println("blackwin!");
blackcount++;
JOptionPane.showMessageDialog(null, "黑方贏了!");
restart();
}if(type==1){
System.out.println("whitewin!");
whitecount++;
JOptionPane.showMessageDialog(null, "紅方贏了!");
restart();
}
}else{
checkwin(list,i,direct,count,type);
}
}
}
}
}
if(direct==5){
for(int i=0;i<list.size();i++){
if(i!=pos){
if(list.get(i).getX()==list.get(pos).getX()+1&&(list.get(i).getY()-list.get(pos).getY()==1)){
count=count+1;
if(count==4){
if(type==0){
System.out.println("blackwin!");
blackcount++;
JOptionPane.showMessageDialog(null, "黑方贏了!");
restart();
}if(type==1){
System.out.println("whitewin!");
whitecount++;
JOptionPane.showMessageDialog(null, "紅方贏了!");
restart();
}
}else{
checkwin(list,i,direct,count,type);
}
}
}
}
}
if(direct==0){
for(int i=0;i<list.size();i++){
if(i!=pos){
if(list.get(pos).getX()==list.get(i).getX()&&(list.get(i).getY()-list.get(pos).getY()==-1)){
count=count+1;
if(count==4){
if(type==0){
System.out.println("blackwin!");
blackcount++;
JOptionPane.showMessageDialog(null, "黑方贏了!");
restart();
}if(type==1){
System.out.println("whitewin!");
whitecount++;
JOptionPane.showMessageDialog(null, "紅方贏了!");
restart();
}
}else{
checkwin(list,i,direct,count,type);
}
}
}
}
}
if(direct==2){
for(int i=0;i<list.size();i++){
if(i!=pos){
if(list.get(pos).getY()==list.get(i).getY()&&(list.get(i).getX()-list.get(pos).getX()==-1)){
count=count+1;
if(count==4){
if(type==0){
System.out.println("blackwin!");
blackcount++;
JOptionPane.showMessageDialog(null, "黑方贏了!");
restart();
}if(type==1){
System.out.println("whitewin!");
whitecount++;
JOptionPane.showMessageDialog(null, "紅方贏了!");
restart();
}
}else{
checkwin(list,i,direct,count,type);
}
}
}
}
}
}
}
public void restart(){
whitelist=new ArrayList<mypoint>();
blacklist=new ArrayList<mypoint>();
flash=true;
repaint();
}
@Override
public void mousePressed(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
}
class mypoint{
int x;
int y;
public mypoint(int a,int b){
this.x=a;
this.y=b;
}
public int getX(){
return this.x;
}
public int getY(){
return this.y;
}
}
E. java五子棋 程序解釋
要想充分了解你還是自己找doc幫助文檔
//導入包
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
//構造applet程序
public class 五子棋 extends Applet implements ActionListener,MouseListener
{
String str="五子棋游戲!";
Dimension currentPos=new Dimension(); //實例化 像素
int zuobiao[][]=new int[19][15]; //聲明一個19*15的棋盤
int x=20,y=20;
boolean unfirstpaint=false;
boolean one=false;
//======================================================================
public void init() //初始化(生存周期第一步)
{
addMouseListener(this); //對滑鼠添加監聽
for(int i=0;i<=18;i++) //使整個棋盤設置為0
{
for(int j=0;j<=14;j++)
zuobiao[i][j]=0;
}
}
//======================================================================
public void paint(Graphics g) //畫圖(生存周期第二步)
{
int x0=30,y0=50,dx=30,dy=30,N=18,M=14; //x0,y0初始坐標,dx,dy每格間距
int x1,y1,x2,y2;
g.setColor(Color.green); //
y1=y0;
y2=y0+M*dy;
for(int i=0;i<=N;i++) //用綠色畫棋盤中縱向的線
{
x1=x0+i*dx;
g.drawLine(x1,y1,x1,y2);
}
g.setColor(Color.red); //設置成紅色
x1=x0;
x2=x0+N*dx;
for(int j=0;j<=M;j++) //用紅色畫棋盤中橫向的線
{
y1=y0+j*dy;
g.drawLine(x1,y1,x2,y1);
}
g.setColor(Color.red); //設置成紅色
g.setFont(new Font("TimesRoman",Font.BOLD,25)); //設置字體
g.drawString(str,120,30); //在指定位置(120,30)寫入「五子棋游戲!」
g.setColor(Color.red); //設置成紅色
g.fillOval(600,60,20,20) //用紅色填充橢圓;
g.drawString(" : 甲方",610,80); //在橢圓中寫入字
g.setColor(Color.blue); //設置成藍色
g.fillOval(600,100,20,20); //用藍色填充橢圓;
g.drawString(" : 乙方",610,120); //在橢圓中寫入字
//======================================================================
//這里代碼不全,currentPos沒有賦值,不好推測
if(unfirstpaint) //判斷是否為第一次畫棋子,如果不是第一次,執行
{
for(int i=0;i<=18;i++)//畫棋子
{
for(int j=0;j<=14;j++)
{
if(currentPos.width<=(45+i*30)&¤tPos.width>=(15+i*30))
//你的源文件不是這樣寫的,我覺得應該是這么寫
x=i;
if(currentPos.height<=(65+j*30)¤tPos.height>=(35+j*30))
y=j;
}
}
}
//=====================================================================
if(x!=20&&y!=20)
if(zuobiao[x][y]==0)
{
if(one)
zuobiao[x][y]=1; //等於1說明是紅色棋子
else
zuobiao[x][y]=2; //等於2說明是藍色棋子
}
//畫點圖=====================================================================
for(int i=0;i<=18;i++)
for(int j=0;j<=14;j++)
{
if(zuobiao[i][j]==1) //如果為1,畫紅棋子
{
g.setColor(Color.red);
g.fillOval(20+i*30,40+j*30,20,20);
}
if(zuobiao[i][j]==2) //如果為2,畫藍棋子
{
g.setColor(Color.blue);
g.fillOval(20+i*30,40+j*30,20,20);
}
}
F. java 中的五子棋
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
class mypanel extends Panel implements MouseListener
{
int chess[][] = new int[11][11];
boolean Is_Black_True;
mypanel()
{
Is_Black_True = true;
for(int i = 0;i < 11;i++)
{
for(int j = 0;j < 11;j++)
{
chess[i][j] = 0;
}
}
addMouseListener(this);
setBackground(Color.BLUE);
setBounds(0, 0, 360, 360);
setVisible(true);
}
public void mousePressed(MouseEvent e)
{
int x = e.getX();
int y = e.getY();
if(x < 25 || x > 330 + 25 ||y < 25 || y > 330+25)
{
return;
}
if(chess[x/30-1][y/30-1] != 0)
{
return;
}
if(Is_Black_True == true)
{
chess[x/30-1][y/30-1] = 1;
Is_Black_True = false;
repaint();
Justisewiner();
return;
}
if(Is_Black_True == false)
{
chess[x/30-1][y/30-1] = 2;
Is_Black_True = true;
repaint();
Justisewiner();
return;
}
}
void Drawline(Graphics g)
{
for(int i = 30;i <= 330;i += 30)
{
for(int j = 30;j <= 330; j+= 30)
{
g.setColor(Color.WHITE);
g.drawLine(i, j, i, 330);
}
}
for(int j = 30;j <= 330;j += 30)
{
g.setColor(Color.WHITE);
g.drawLine(30, j, 330, j);
}
}
void Drawchess(Graphics g)
{
for(int i = 0;i < 11;i++)
{
for(int j = 0;j < 11;j++)
{
if(chess[i][j] == 1)
{
g.setColor(Color.BLACK);
g.fillOval((i + 1) * 30 - 8, (j + 1) * 30 - 8, 16, 16);
}
if(chess[i][j] == 2)
{
g.setColor(Color.WHITE);
g.fillOval((i + 1) * 30 - 8, (j + 1) * 30 - 8, 16, 16);
}
}
}
}
void Justisewiner()
{
int black_count = 0;
int white_count = 0;
int i = 0;
for(i = 0;i < 11;i++)//橫向判斷
{
for(int j = 0;j < 11;j++)
{
if(chess[i][j] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋勝利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i][j] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋勝利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
for(i = 0;i < 11;i++)//豎向判斷
{
for(int j = 0;j < 11;j++)
{
if(chess[j][i] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋勝利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[j][i] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋勝利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
for(i = 0;i < 7;i++)//左向右斜判斷
{
for(int j = 0;j < 7;j++)
{
for(int k = 0;k < 5;k++)
{
if(chess[i + k][j + k] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋勝利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i + k][j + k] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋勝利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
}
for(i = 4;i < 11;i++)//右向左斜判斷
{
for(int j = 6;j >= 0;j--)
{
for(int k = 0;k < 5;k++)
{
if(chess[i - k][j + k] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋勝利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i - k][j + k] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋勝利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
}
}
void Clear_Chess()
{
for(int i=0;i<11;i++)
{
for(int j=0;j<11;j++)
{
chess[i][j]=0;
}
}
repaint();
}
public void paint(Graphics g)
{
Drawline(g);
Drawchess(g);
}
public void mouseExited(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseReleased(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
}
class myframe extends Frame implements WindowListener
{
mypanel panel;
myframe()
{
setLayout(null);
panel = new mypanel();
add(panel);
panel.setBounds(0,23, 360, 360);
setTitle("單人版五子棋");
setBounds(200, 200, 360, 383);
setVisible(true);
addWindowListener(this);
}
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
public void windowDeactivated(WindowEvent e){}
public void windowActivated(WindowEvent e){}
public void windowOpened(WindowEvent e){}
public void windowClosed(WindowEvent e){}
public void windowIconified(WindowEvent e){}
public void windowDeiconified(WindowEvent e){}
}
public class mywindow
{
public static void main(String argc [])
{
myframe f = new myframe();
}
}
G. 用java編寫個五子棋的程序
很大,需要的話,加我的5 - 6 - 4 - 7 - 2 - 2 - 7 - 2 - 7
H. 用JAVA設計游戲:五子棋游戲
下面的源代碼分為4個文件;
chessClient.java:客戶端主程序。
chessInterface.java:客戶端的界面。
chessPad.java:棋盤的繪制。
chessServer.java:伺服器端。
可同時容納50個人同時在線下棋,聊天。
沒有加上詳細注釋,不過絕對可以運行,j2sdk1.4下通過。
/*********************************************************************************************
1.chessClient.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class clientThread extends Thread
{
chessClient chessclient;
clientThread(chessClient chessclient)
{
this.chessclient=chessclient;
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/userlist "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
int userNumber=0;
chessclient.userpad.userList.removeAll();
chessclient.inputpad.userChoice.removeAll();
chessclient.inputpad.userChoice.addItem("所有人");
while(userToken.hasMoreTokens())
{
String user=(String)userToken.nextToken(" ");
if(userNumber>0 && !user.startsWith("[inchess]"))
{
chessclient.userpad.userList.add(user);
chessclient.inputpad.userChoice.addItem(user);
}
userNumber++;
}
chessclient.inputpad.userChoice.select("所有人");
}
else if(recMessage.startsWith("/yourname "))
{
chessclient.chessClientName=recMessage.substring(10);
chessclient.setTitle("Java五子棋客戶端 "+"用戶名:"+chessclient.chessClientName);
}
else if(recMessage.equals("/reject"))
{
try
{
chessclient.chesspad.statusText.setText("不能加入游戲");
chessclient.controlpad.cancelGameButton.setEnabled(false);
chessclient.controlpad.joinGameButton.setEnabled(true);
chessclient.controlpad.creatGameButton.setEnabled(true);
}
catch(Exception ef)
{
chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close無法關閉");
}
chessclient.controlpad.joinGameButton.setEnabled(true);
}
else if(recMessage.startsWith("/peer "))
{
chessclient.chesspad.chessPeerName=recMessage.substring(6);
if(chessclient.isServer)
{
chessclient.chesspad.chessColor=1;
chessclient.chesspad.isMouseEnabled=true;
chessclient.chesspad.statusText.setText("請黑棋下子");
}
else if(chessclient.isClient)
{
chessclient.chesspad.chessColor=-1;
chessclient.chesspad.statusText.setText("已加入游戲,等待對方下子...");
}
}
else if(recMessage.equals("/youwin"))
{
chessclient.isOnChess=false;
chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);
chessclient.chesspad.statusText.setText("對方退出,請點放棄游戲退出連接");
chessclient.chesspad.isMouseEnabled=false;
}
else if(recMessage.equals("/OK"))
{
chessclient.chesspad.statusText.setText("創建游戲成功,等待別人加入...");
}
else if(recMessage.equals("/error"))
{
chessclient.chatpad.chatLineArea.append("傳輸錯誤:請退出程序,重新加入 \n");
}
else
{
chessclient.chatpad.chatLineArea.append(recMessage+"\n");
chessclient.chatpad.chatLineArea.setCaretPosition(
chessclient.chatpad.chatLineArea.getText().length());
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chessclient.in.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
public class chessClient extends Frame implements ActionListener,KeyListener
{
userPad userpad=new userPad();
chatPad chatpad=new chatPad();
controlPad controlpad=new controlPad();
chessPad chesspad=new chessPad();
inputPad inputpad=new inputPad();
Socket chatSocket;
DataInputStream in;
DataOutputStream out;
String chessClientName=null;
String host=null;
int port=4331;
boolean isOnChat=false; //在聊天?
boolean isOnChess=false; //在下棋?
boolean isGameConnected=false; //下棋的客戶端連接?
boolean isServer=false; //如果是下棋的主機
boolean isClient=false; //如果是下棋的客戶端
Panel southPanel=new Panel();
Panel northPanel=new Panel();
Panel centerPanel=new Panel();
Panel westPanel=new Panel();
Panel eastPanel=new Panel();
chessClient()
{
super("Java五子棋客戶端");
setLayout(new BorderLayout());
host=controlpad.inputIP.getText();
westPanel.setLayout(new BorderLayout());
westPanel.add(userpad,BorderLayout.NORTH);
westPanel.add(chatpad,BorderLayout.CENTER);
westPanel.setBackground(Color.pink);
inputpad.inputWords.addKeyListener(this);
chesspad.host=controlpad.inputIP.getText();
centerPanel.add(chesspad,BorderLayout.CENTER);
centerPanel.add(inputpad,BorderLayout.SOUTH);
centerPanel.setBackground(Color.pink);
controlpad.connectButton.addActionListener(this);
controlpad.creatGameButton.addActionListener(this);
controlpad.joinGameButton.addActionListener(this);
controlpad.cancelGameButton.addActionListener(this);
controlpad.exitGameButton.addActionListener(this);
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(false);
southPanel.add(controlpad,BorderLayout.CENTER);
southPanel.setBackground(Color.pink);
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
public void windowActivated(WindowEvent ea)
{
}
});
add(westPanel,BorderLayout.WEST);
add(centerPanel,BorderLayout.CENTER);
add(southPanel,BorderLayout.SOUTH);
pack();
setSize(670,548);
setVisible(true);
setResizable(false);
validate();
}
public boolean connectServer(String serverIP,int serverPort) throws Exception
{
try
{
chatSocket=new Socket(serverIP,serverPort);
in=new DataInputStream(chatSocket.getInputStream());
out=new DataOutputStream(chatSocket.getOutputStream());
clientThread clientthread=new clientThread(this);
clientthread.start();
isOnChat=true;
return true;
}
catch(IOException ex)
{
chatpad.chatLineArea.setText("chessClient:connectServer:無法連接,建議重新啟動程序 \n");
}
return false;
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==controlpad.connectButton)
{
host=chesspad.host=controlpad.inputIP.getText();
try
{
if(connectServer(host,port))
{
chatpad.chatLineArea.setText("");
controlpad.connectButton.setEnabled(false);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
chesspad.statusText.setText("連接成功,請創建游戲或加入游戲");
}
}
catch(Exception ei)
{
chatpad.chatLineArea.setText("controlpad.connectButton:無法連接,建議重新啟動程序 \n");
}
}
if(e.getSource()==controlpad.exitGameButton)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
if(e.getSource()==controlpad.joinGameButton)
{
String selectedUser=userpad.userList.getSelectedItem();
if(selectedUser==null || selectedUser.startsWith("[inchess]") ||
selectedUser.equals(chessClientName))
{
chesspad.statusText.setText("必須先選定一個有效用戶");
}
else
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
else
{
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
catch(Exception ee)
{
isGameConnected=false;
isOnChess=false;
isClient=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chatpad.chatLineArea.setText("chesspad.connectServer無法連接 \n"+ee);
}
}
}
if(e.getSource()==controlpad.creatGameButton)
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);
}
}
else
{
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);
}
}
catch(Exception ec)
{
isGameConnected=false;
isOnChess=false;
isServer=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
ec.printStackTrace();
chatpad.chatLineArea.setText("chesspad.connectServer無法連接 \n"+ec);
}
}
if(e.getSource()==controlpad.cancelGameButton)
{
if(isOnChess)
{
chesspad.chessthread.sendMessage("/giveup "+chessClientName);
chesspad.chessVictory(-1*chesspad.chessColor);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("請建立游戲或者加入游戲");
}
if(!isOnChess)
{
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("請建立游戲或者加入游戲");
}
isClient=isServer=false;
}
}
public void keyPressed(KeyEvent e)
{
TextField inputWords=(TextField)e.getSource();
if(e.getKeyCode()==KeyEvent.VK_ENTER)
{
if(inputpad.userChoice.getSelectedItem().equals("所有人"))
{
try
{
out.writeUTF(inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed無法連接,建議重新連接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
else
{
try
{
out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed無法連接,建議重新連接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public static void main(String args[])
{
chessClient chessClient=new chessClient();
}
}
/******************************************************************************************
下面是:chessInteface.java
******************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
class userPad extends Panel
{
List userList=new List(10);
userPad()
{
setLayout(new BorderLayout());
for(int i=0;i<50;i++)
{
userList.add(i+"."+"沒有用戶");
}
add(userList,BorderLayout.CENTER);
}
}
class chatPad extends Panel
{
TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY);
chatPad()
{
setLayout(new BorderLayout());
add(chatLineArea,BorderLayout.CENTER);
}
}
class controlPad extends Panel
{
Label IPlabel=new Label("IP",Label.LEFT);
TextField inputIP=new TextField("localhost",10);
Button connectButton=new Button("連接主機");
Button creatGameButton=new Button("建立游戲");
Button joinGameButton=new Button("加入游戲");
Button cancelGameButton=new Button("放棄游戲");
Button exitGameButton=new Button("關閉程序");
controlPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
setBackground(Color.pink);
add(IPlabel);
add(inputIP);
add(connectButton);
add(creatGameButton);
add(joinGameButton);
add(cancelGameButton);
add(exitGameButton);
}
}
class inputPad extends Panel
{
TextField inputWords=new TextField("",40);
Choice userChoice=new Choice();
inputPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
for(int i=0;i<50;i++)
{
userChoice.addItem(i+"."+"沒有用戶");
}
userChoice.setSize(60,24);
add(userChoice);
add(inputWords);
}
}
/**********************************************************************************************
下面是:chessPad.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class chessThread extends Thread
{
chessPad chesspad;
chessThread(chessPad chesspad)
{
this.chesspad=chesspad;
}
public void sendMessage(String sndMessage)
{
try
{
chesspad.outData.writeUTF(sndMessage);
}
catch(Exception ea)
{
System.out.println("chessThread.sendMessage:"+ea);
}
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/chess "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
String chessToken;
String[] chessOpt={"-1","-1","0"};
int chessOptNum=0;
while(userToken.hasMoreTokens())
{
chessToken=(String)userToken.nextToken(" ");
if(chessOptNum>=1 && chessOptNum<=3)
{
chessOpt[chessOptNum-1]=chessToken;
}
chessOptNum++;
}
chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]));
}
else if(recMessage.startsWith("/yourname "))
{
chesspad.chessSelfName=recMessage.substring(10);
}
else if(recMessage.equals("/error"))
{
chesspad.statusText.setText("錯誤:沒有這個用戶,請退出程序,重新加入");
}
else
{
//System.out.println(recMessage);
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chesspad.inData.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
class chessPad extends Panel implements MouseListener,ActionListener
{
int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;
int chessBlack_x[]=new int[200];
int chessBlack_y[]=new int[200];
int chessWhite_x[]=new int[200];
int chessWhite_y[]=new int[200];
int chessBlackCount=0,chessWhiteCount=0;
int chessBlackWin=0,chessWhiteWin=0;
boolean isMouseEnabled=false,isWin=false,isInGame=false;
TextField statusText=new TextField("請先連接伺服器");
Socket chessSocket;
DataInputStream inData;
DataOutputStream outData;
String chessSelfName=null;
String chessPeerName=null;
String host=null;
int port=4331;
chessThread chessthread=new chessThread(this);
chessPad()
{
setSize(440,440);
setLayout(null);
setBackground(Color.pink);
addMouseListener(this);
add(statusText);
statusText.setBounds(40,5,360,24);
statusText.setEditable(false);
}
public boolean connectServer(String ServerIP,int ServerPort) throws Exception
{
try
{
chessSocket=new Socket(ServerIP,ServerPort);
inData=new DataInputStream(chessSocket.getInputStream());
outData=new DataOutputStream(chessSocket.getOutputStream());
chessthread.start();
return true;
}
catch(IOException ex)
{
statusText.setText("chessPad:connectServer:無法連接 \n");
}
return false;
}
public void chessVictory(int chessColorWin)
{
this.removeAll();
for(int i=0;i<=chessBlackCount;i++)
{
chessBlack_x[i]=0;
chessBlack_y[i]=0;
}
for(int i=0;i<=chessWhiteCount;i++)
{
chessWhite_x[i]=0;
chessWhite_y[i]=0;
}
chessBlackCount=0;
chessWhiteCount=0;
add(statusText);
statusText.setBounds(40,5,360,24);
if(chessColorWin==1)
{ chessBlackWin++;
statusText.setText("黑棋勝,黑:白為"+chessBlackWin+":"+chessWhiteWin+",重新開局,等待白棋下子...");
}
else if(chessColorWin==-1)
{
chessWhiteWin++;
statusText.setText("白棋勝,黑:白為"+chessBlackWin+":"+chessWhiteWin+",重新開局,等待黑棋下子...");
}
}
public void getLocation(int a,int b,int color)
{
if(color==1)
{
chessBlack_x[chessBlackCount]=a*20;
chessBlack_y[chessBlackCount]=b*20;
chessBlackCount++;
}
else if(color==-1)
{
chessWhite_x[chessWhiteCount]=a*20;
chessWhite_y[chessWhiteCount]=b*20;
chessWhiteCount++;
}
}
public boolean checkWin(int a,int b,int checkColor)
{
int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;
if(checkColor==1)
{
chessLink=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) && ((b*20)==chessBlack_y[chessCompare]))
{
chessLink=chessLink+1;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) && (b*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if((a*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare]))
{
I. java 源程序五子棋
你好!這里有段五子棋程序的代碼,希望對你有幫助!//wuziqi.java
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.applet.Applet;
import java.awt.Color;
public class wuziqi extends Applet implements ActionListener,MouseListener,MouseMotionListener,ItemListener
{
int color_Qizi=0;//旗子的顏色標識 0:白子 1:黑子
int intGame_Start=0;//游戲開始標志 0未開始 1游戲中
int intGame_Body[][]=new int[16][16]; //設置棋盤棋子狀態 0 無子 1 白子 2 黑子
Button b1=new Button("游戲開始");
Button b2=new Button("重置游戲");
Label lblWin=new Label(" ");
Checkbox ckbHB[]=new Checkbox[2];
CheckboxGroup ckgHB=new CheckboxGroup();
public void init()
{
setLayout(null);
addMouseListener(this);
add(b1);
b1.setBounds(330,50,80,30);
b1.addActionListener(this);
add(b2);
b2.setBounds(330,90,80,30);
b2.addActionListener(this);
ckbHB[0]=new Checkbox("白子先",ckgHB,false);
ckbHB[0].setBounds(320,20,60,30);
ckbHB[1]=new Checkbox("黑子先",ckgHB,false);
ckbHB[1].setBounds(380,20,60,30);
add(ckbHB[0]);
add(ckbHB[1]);
ckbHB[0].addItemListener(this);
ckbHB[1].addItemListener(this);
add(lblWin);
lblWin.setBounds(330,130,80,30);
Game_start_csh();
}
public void itemStateChanged(ItemEvent e)
{
if (ckbHB[0].getState()) //選擇黑子先還是白子先
{
color_Qizi=0;
}
else
{
color_Qizi=1;
}
}
public void actionPerformed(ActionEvent e)
{
Graphics g=getGraphics();
if (e.getSource()==b1)
{
Game_start();
}
else
{
Game_re();
}
}
public void mousePressed(MouseEvent e){}
public void mouseClicked(MouseEvent e)
{
Graphics g=getGraphics();
int x1,y1;
x1=e.getX();
y1=e.getY();
if (e.getX()<20 || e.getX()>300 || e.getY()<20 || e.getY()>300)
{
return;
}
if (x1%20>10)
{
x1+=20;
}
if(y1%20>10)
{
y1+=20;
}
x1=x1/20*20;
y1=y1/20*20;
set_Qizi(x1,y1);
}
public void mouseEntered(MouseEvent e){}
public void mouseExited(MouseEvent e){}
public void mouseReleased(MouseEvent e){}
public void mouseDragged(MouseEvent e){}
public void mouseMoved(MouseEvent e){}
public void paint(Graphics g)
{
draw_qipan(g);
}
public void set_Qizi(int x,int y) //落子
{
if (intGame_Start==0) //判斷游戲未開始
{
return;
}
if (intGame_Body[x/20][y/20]!=0)
{
return;
}
Graphics g=getGraphics();
if (color_Qizi==1)//判斷黑子還是白子
{
g.setColor(Color.black);
color_Qizi=0;
}
else
{
g.setColor(Color.white);
color_Qizi=1;
}
g.fillOval(x-10,y-10,20,20);
intGame_Body[x/20][y/20]=color_Qizi+1;
if (Game_win_1(x/20,y/20)) //判斷輸贏
{
lblWin.setText(Get_qizi_color(color_Qizi)+"贏了!");
intGame_Start=0;
}
if (Game_win_2(x/20,y/20)) //判斷輸贏
{
lblWin.setText(Get_qizi_color(color_Qizi)+"贏了!");
intGame_Start=0;
}
if (Game_win_3(x/20,y/20)) //判斷輸贏
{
lblWin.setText(Get_qizi_color(color_Qizi)+"贏了!");
intGame_Start=0;
}
if (Game_win_4(x/20,y/20)) //判斷輸贏
{
lblWin.setText(Get_qizi_color(color_Qizi)+"贏了!");
intGame_Start=0;
}
}
public String Get_qizi_color(int x)
{
if (x==0)
{
return "黑子";
}
else
{
return "白子";
}
}
public void draw_qipan(Graphics G) //畫棋盤 15*15
{
G.setColor(Color.lightGray);
G.fill3DRect(10,10,300,300,true);
G.setColor(Color.black);
for(int i=1;i<16;i++)
{
G.drawLine(20,20*i,300,20*i);
G.drawLine(20*i,20,20*i,300);
}
}
public void Game_start() //游戲開始
{
intGame_Start=1;
Game_btn_enable(false);
b2.setEnabled(true);
}
public void Game_start_csh() //游戲開始初始化
{<
br /> intGame_Start=0;
Game_btn_enable(true);
b2.setEnabled(false);
ckbHB[0].setState(true);
for (int i=0;i<16 ;i++ )
{
for (int j=0;j<16 ;j++ )
{
intGame_Body[i][j]=0;
}
}
lblWin.setText("");
}
public void Game_re() //游戲重新開始
{
repaint();
Game_start_csh();
}
public void Game_btn_enable(boolean e) //設置組件狀態
{
b1.setEnabled(e);
b2.setEnabled(e);
ckbHB[0].setEnabled(e);
ckbHB[1].setEnabled(e);
}
public boolean Game_win_1(int x,int y) //判斷輸贏 橫
{
int x1,y1,t=1;
x1=x;
y1=y;
for (int i=1;i<5 ;i++ )
{
if (x1>15)
{
break;
}
if (intGame_Body[x1+i][y1]==intGame_Body[x][y])
{
t+=1;
}
else
{
break;
}
}
for (int i=1;i<5 ;i++ )
{
if (x1<1)
{
break;
}
if(intGame_Body[x1-i][y1]==intGame_Body[x][y])
{
t+=1;
}
else
{
break;
}
}
if (t>4)
{
return true;
}
else
{
return false;
}
}
public boolean Game_win_2(int x,int y) //判斷輸贏 豎
{
int x1,y1,t=1;
x1=x;
y1=y;
for (int i=1;i<5 ;i++ )
{
if (x1>15)
{
break;
}
if (intGame_Body[x1][y1+i]==intGame_Body[x][y])
{
t+=1;
}
else
{
break;
}
}
for (int i=1;i<5 ;i++ )
{
if (x1<1)
{
break;
}
if(intGame_Body[x1][y1-i]==intGame_Body[x][y])
{
t+=1;
}
else
{
break;
}
}
if (t>4)
{
return true;
}
else
{
return false;
}
}
public boolean Game_win_3(int x,int y) //判斷輸贏 左斜
{
int x1,y1,t=1;
x1=x;
y1=y;
for (int i=1;i<5 ;i++ )
{
if (x1>15)
{
break;
}
if (intGame_Body[x1+i][y1-i]==intGame_Body[x][y])
{
t+=1;
}
else
{
break;
}
}
for (int i=1;i<5 ;i++ )
{
if (x1<1)
{
break;
}
if(intGame_Body[x1-i][y1+i]==intGame_Body[x][y])
{
t+=1;
}
else
{
break;
}
}
if (t>4)
{
return true;
}
else
{
return false;
}
}
public boolean Game_win_4(int x,int y) //判斷輸贏 左斜
{
int x1,y1,t=1;
x1=x;
y1=y;
for (int i=1;i<5 ;i++ )
{
if (x1>15)
{
break;
}
if (intGame_Body[x1+i][y1+i]==intGame_Body[x][y])
{
t+=1;
}
else
{
break;
}
}
for (int i=1;i<5 ;i++ )
{
if (x1<1)
{
break;
}
if(intGame_Body[x1-i][y1-i]==intGame_Body[x][y])
{
t+=1;
}
else
{
break;
}
}
if (t>4)
{
return true;
}
else
{
return false;
}
}
}