Ⅰ 用java实现五子棋悔棋代码
具体嘛.我觉得可以让一个线程来做这个东西,单独用一个线程控制!
Ⅱ 用eclipse编写一个基于java的五子棋(与电脑对弈)
基于java的五子棋:
主要功能代码如下:
importjava.awt.*;
importjavax.swing.*;
importjava.awt.event.*;
{
=1L;
JButton[][]point=newJButton[40][40];
int[][]state=newint[40][40];
int[][]value=newint[40][40];
int[]place=newint[2];
publicMain(){
this.setTitle("五子棋");
this.setBounds(100,10,1000,1000);
this.setLayout(newGridLayout(30,30));
inti,j;
for(i=0;i<=39;i++){
for(j=0;j<=39;j++){
state[i][j]=0;
value[i][j]=0;
}
}
for(i=5;i<=34;i++){
for(j=5;j<=34;j++){
point[i][j]=newJButton("");
this.add(point[i][j]);
point[i][j].addActionListener(this);
}
}
this.setVisible(true);
}
publicvoidactionPerformed(ActionEvente)
{
inti,j;
for(i=5;i<=34;i++){
for(j=5;j<=34;j++){
if(e.getSource()==point[i][j]){
point[i][j].setBackground(Color.RED);
state[i][j]=1;
point[i][j].setEnabled(false);
value[i][j]=0;
}
}
}
publicstaticvoidmain(String[]args)throwsNullPointerException{
newMain();
}
elseif(((state[i][j]==0)&&(state[i][j+1]==1)&&(state[i][j+2]==0))||
((state[i][j]==0)&&(state[i][j-1]==1)&&(state[i][j-2]==0))||
((state[i][j]==0)&&(state[i+1][j]==1)&&(state[i+2][j]==0))||
((state[i][j]==0)&&(state[i-1][j]==1)&&(state[i-2][j]==0))||//空红空
((state[i][j]==0)&&(state[i+1][j+1]==1)&&(state[i+2][j+2]==0))||
((state[i][j]==0)&&(state[i+1][j-1]==1)&&(state[i+2][j-2]==0))||
((state[i][j]==0)&&(state[i-1][j+1]==1)&&(state[i-2][j+2]==0))||
((state[i][j]==0)&&(state[i-1][j-1]==1)&&(state[i-2][j-2]==0))||
((state[i][j]==0)&&(state[i][j+1]==1)&&(state[i][j+2]==1)&&(state[i][j+3]==2))||
((state[i][j]==0)&&(state[i][j-1]==1)&&(state[i][j-2]==1)&&(state[i][j-3]==2))||
((state[i][j]==0)&&(state[i+1][j]==1)&&(state[i+2][j]==1)&&(state[i+3][j]==2))||
((state[i][j]==0)&&(state[i-1][j]==1)&&(state[i-2][j]==1)&&(state[i-3][j]==2))||//空红红蓝型
((state[i][j]==0)&&(state[i+1][j+1]==1)&&(state[i+2][j+2]==1)&&(state[i+3][j+3]==2))||
((state[i][j]==0)&&(state[i+1][j-1]==1)&&(state[i+2][j-2]==1)&&(state[i+3][j-3]==2))||
((state[i][j]==0)&&(state[i-1][j+1]==1)&&(state[i-2][j+2]==1)&&(state[i-3][j+3]==2))||
((state[i][j]==0)&&(state[i-1][j-1]==1)&&(state[i-2][j-2]==1)&&(state[i-3][j-3]==2))){
value[i][j]=2;
returnvalue[i][j];
}
elseif(((state[i][j]==0)&&(state[i][j+1]==2)&&(state[i][j+2]==0))||
((state[i][j]==0)&&(state[i][j-1]==2)&&(state[i][j-2]==0))||
((state[i][j]==0)&&(state[i+1][j]==2)&&(state[i+2][j]==0))||
((state[i][j]==0)&&(state[i-1][j]==2)&&(state[i-2][j]==0))||
((state[i][j]==0)&&(state[i+1][j+1]==2)&&(state[i+2][j+2]==0))||
((state[i][j]==0)&&(state[i+1][j-1]==2)&&(state[i+2][j-2]==0))||
((state[i][j]==0)&&(state[i-1][j+1]==2)&&(state[i-2][j+2]==0))||
((state[i][j]==0)&&(state[i-1][j-1]==2)&&(state[i-2][j-2]==0))||
((state[i][j]==0)&&(state[i][j+1]==2)&&(state[i][j+2]==2)&&(state[i][j+3]==1))||
((state[i][j]==0)&&(state[i][j-1]==2)&&(state[i][j-2]==2)&&(state[i][j-3]==1))||
((state[i][j]==0)&&(state[i+1][j]==2)&&(state[i+2][j]==2)&&(state[i+3][j]==1))||
((state[i][j]==0)&&(state[i-1][j]==2)&&(state[i-2][j]==2)&&(state[i-3][j]==1))||
((state[i][j]==0)&&(state[i+1][j+1]==2)&&(state[i+2][j+2]==2)&&(state[i+3][j+3]==1))||
((state[i][j]==0)&&(state[i+1][j-1]==2)&&(state[i+2][j-2]==2)&&(state[i+3][j-3]==1))||
((state[i][j]==0)&&(state[i-1][j+1]==2)&&(state[i-2][j+2]==2)&&(state[i-3][j+3]==1))||
((state[i][j]==0)&&(state[i-1][j-1]==2)&&(state[i-2][j-2]==2)&&(state[i-3][j-3]==1))){
value[i][j]=1;
returnvalue[i][j];
}
else{
value[i][j]=0;
returnvalue[i][j];
}
}
publicint[]largestValue(int[][]value){
intmax,i,j,l,k;
l=0;k=0;
max=0;
for(i=5;i<34;i++){
for(j=5;j<34;j++){
if(max<value[i][j]){
max=value[i][j];
place[0]=i;
place[1]=j;
}
}
}
returnplace;
}
}
运行结果如下图所示:
Ⅲ 做五子棋JAVA所需要的知识点
不知道你是想做web 浏览器界面 还是用java swing界面。
界面绘制
落子后的算法,要计算当前落子坐标上下左右包括两个斜对角线上是否有连续的五个相同颜色的棋子,来判断是否赢棋。
落子后界面变化的同步,也就是说 A玩家落子后,B玩家要可以看到棋盘上的变更。
落子坐标控制, 已落子的坐标无法再次落子等
以上基本上就可以完成游戏的主功能。
其他的考虑:
游戏房间创建
旗子颜色选择
悔棋功能
Ⅳ 五子棋的Java算法
五子棋的算法是比较简单的。
把棋盘当作一个
2
维数组。
用2维数组来当作棋盘的坐标系
当落子
之后。
把落子,插入到
数组中
获得
棋盘
的数组,
循环刚才数组,
判断,
刚才
数组元素
的
横向坐标
-5
到刚才
数组元素坐标
+
5
是否都是
一个数字(黑子代表
1
,白子代表0)
只要其中
有连续
5个
都是
黑子,或者白子,
则黑子或白子
赢了。
判断,刚才元素
纵向坐标
-5
到
+
5
如上判断。
判断
右斜线。
判断
横向坐标
-5
y
-5
到
横向坐标
+
5
y
+
5
判断
y
+
5
x
+
5
到
y-5
x
-5
简单来说。
用2维数组
来代表
棋盘
,
每次在
界面上,
由白子,或黑子
落子之后,
在数组相应坐标,放入
1
或者0
。
然后循环数组判断,
数组横向
竖向
右斜线
左斜线
是否是
黑子或者白子
连续的。
如果是,则获胜。
Ⅳ 用简单的java语言编写五子棋
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
class mypanel extends Panel implements MouseListener
{
int chess[][] = new int[11][11];
boolean Is_Black_True;
mypanel()
{
Is_Black_True = true;
for(int i = 0;i < 11;i++)
{
for(int j = 0;j < 11;j++)
{
chess[i][j] = 0;
}
}
addMouseListener(this);
setBackground(Color.BLUE);
setBounds(0, 0, 360, 360);
setVisible(true);
}
public void mousePressed(MouseEvent e)
{
int x = e.getX();
int y = e.getY();
if(x < 25 || x > 330 + 25 ||y < 25 || y > 330+25)
{
return;
}
if(chess[x/30-1][y/30-1] != 0)
{
return;
}
if(Is_Black_True == true)
{
chess[x/30-1][y/30-1] = 1;
Is_Black_True = false;
repaint();
Justisewiner();
return;
}
if(Is_Black_True == false)
{
chess[x/30-1][y/30-1] = 2;
Is_Black_True = true;
repaint();
Justisewiner();
return;
}
}
void Drawline(Graphics g)
{
for(int i = 30;i <= 330;i += 30)
{
for(int j = 30;j <= 330; j+= 30)
{
g.setColor(Color.WHITE);
g.drawLine(i, j, i, 330);
}
}
for(int j = 30;j <= 330;j += 30)
{
g.setColor(Color.WHITE);
g.drawLine(30, j, 330, j);
}
}
void Drawchess(Graphics g)
{
for(int i = 0;i < 11;i++)
{
for(int j = 0;j < 11;j++)
{
if(chess[i][j] == 1)
{
g.setColor(Color.BLACK);
g.fillOval((i + 1) * 30 - 8, (j + 1) * 30 - 8, 16, 16);
}
if(chess[i][j] == 2)
{
g.setColor(Color.WHITE);
g.fillOval((i + 1) * 30 - 8, (j + 1) * 30 - 8, 16, 16);
}
}
}
}
void Justisewiner()
{
int black_count = 0;
int white_count = 0;
int i = 0;
for(i = 0;i < 11;i++)//横向判断
{
for(int j = 0;j < 11;j++)
{
if(chess[i][j] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i][j] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
for(i = 0;i < 11;i++)//竖向判断
{
for(int j = 0;j < 11;j++)
{
if(chess[j][i] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[j][i] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
for(i = 0;i < 7;i++)//左向右斜判断
{
for(int j = 0;j < 7;j++)
{
for(int k = 0;k < 5;k++)
{
if(chess[i + k][j + k] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i + k][j + k] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
}
for(i = 4;i < 11;i++)//右向左斜判断
{
for(int j = 6;j >= 0;j--)
{
for(int k = 0;k < 5;k++)
{
if(chess[i - k][j + k] == 1)
{
black_count++;
if(black_count == 5)
{
JOptionPane.showMessageDialog(this, "黑棋胜利");
Clear_Chess();
return;
}
}
else
{
black_count = 0;
}
if(chess[i - k][j + k] == 2)
{
white_count++;
if(white_count == 5)
{
JOptionPane.showMessageDialog(this, "白棋胜利");
Clear_Chess();
return;
}
}
else
{
white_count = 0;
}
}
}
}
}
void Clear_Chess()
{
for(int i=0;i<11;i++)
{
for(int j=0;j<11;j++)
{
chess[i][j]=0;
}
}
repaint();
}
public void paint(Graphics g)
{
Drawline(g);
Drawchess(g);
}
public void mouseExited(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
public void mouseReleased(MouseEvent e){}
public void mouseClicked(MouseEvent e){}
}
class myframe extends Frame implements WindowListener
{
mypanel panel;
myframe()
{
setLayout(null);
panel = new mypanel();
add(panel);
panel.setBounds(0,23, 360, 360);
setTitle("单人版五子棋");
setBounds(200, 200, 360, 383);
setVisible(true);
addWindowListener(this);
}
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
public void windowDeactivated(WindowEvent e){}
public void windowActivated(WindowEvent e){}
public void windowOpened(WindowEvent e){}
public void windowClosed(WindowEvent e){}
public void windowIconified(WindowEvent e){}
public void windowDeiconified(WindowEvent e){}
}
public class mywindow
{
public static void main(String argc [])
{
myframe f = new myframe();
}
}
Ⅵ 求java编写的五子棋代码,要有电脑AI的
java网络五子棋
下面的源代码分为4个文件;
chessClient.java:客户端主程序。
chessInterface.java:客户端的界面。
chessPad.java:棋盘的绘制。
chessServer.java:服务器端。
可同时容纳50个人同时在线下棋,聊天。
没有加上详细注释,不过绝对可以运行,j2sdk1.4下通过。
/*********************************************************************************************
1.chessClient.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class clientThread extends Thread
{
chessClient chessclient;
clientThread(chessClient chessclient)
{
this.chessclient=chessclient;
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/userlist "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
int userNumber=0;
chessclient.userpad.userList.removeAll();
chessclient.inputpad.userChoice.removeAll();
chessclient.inputpad.userChoice.addItem("所有人");
while(userToken.hasMoreTokens())
{
String user=(String)userToken.nextToken(" ");
if(userNumber>0 && !user.startsWith("[inchess]"))
{
chessclient.userpad.userList.add(user);
chessclient.inputpad.userChoice.addItem(user);
}
userNumber++;
}
chessclient.inputpad.userChoice.select("所有人");
}
else if(recMessage.startsWith("/yourname "))
{
chessclient.chessClientName=recMessage.substring(10);
chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName);
}
else if(recMessage.equals("/reject"))
{
try
{
chessclient.chesspad.statusText.setText("不能加入游戏");
chessclient.controlpad.cancelGameButton.setEnabled(false);
chessclient.controlpad.joinGameButton.setEnabled(true);
chessclient.controlpad.creatGameButton.setEnabled(true);
}
catch(Exception ef)
{
chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭");
}
chessclient.controlpad.joinGameButton.setEnabled(true);
}
else if(recMessage.startsWith("/peer "))
{
chessclient.chesspad.chessPeerName=recMessage.substring(6);
if(chessclient.isServer)
{
chessclient.chesspad.chessColor=1;
chessclient.chesspad.isMouseEnabled=true;
chessclient.chesspad.statusText.setText("请黑棋下子");
}
else if(chessclient.isClient)
{
chessclient.chesspad.chessColor=-1;
chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...");
}
}
else if(recMessage.equals("/youwin"))
{
chessclient.isOnChess=false;
chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);
chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接");
chessclient.chesspad.isMouseEnabled=false;
}
else if(recMessage.equals("/OK"))
{
chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...");
}
else if(recMessage.equals("/error"))
{
chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n");
}
else
{
chessclient.chatpad.chatLineArea.append(recMessage+"\n");
chessclient.chatpad.chatLineArea.setCaretPosition(
chessclient.chatpad.chatLineArea.getText().length());
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chessclient.in.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
public class chessClient extends Frame implements ActionListener,KeyListener
{
userPad userpad=new userPad();
chatPad chatpad=new chatPad();
controlPad controlpad=new controlPad();
chessPad chesspad=new chessPad();
inputPad inputpad=new inputPad();
Socket chatSocket;
DataInputStream in;
DataOutputStream out;
String chessClientName=null;
String host=null;
int port=4331;
boolean isOnChat=false; //在聊天?
boolean isOnChess=false; //在下棋?
boolean isGameConnected=false; //下棋的客户端连接?
boolean isServer=false; //如果是下棋的主机
boolean isClient=false; //如果是下棋的客户端
Panel southPanel=new Panel();
Panel northPanel=new Panel();
Panel centerPanel=new Panel();
Panel westPanel=new Panel();
Panel eastPanel=new Panel();
chessClient()
{
super("Java五子棋客户端");
setLayout(new BorderLayout());
host=controlpad.inputIP.getText();
westPanel.setLayout(new BorderLayout());
westPanel.add(userpad,BorderLayout.NORTH);
westPanel.add(chatpad,BorderLayout.CENTER);
westPanel.setBackground(Color.pink);
inputpad.inputWords.addKeyListener(this);
chesspad.host=controlpad.inputIP.getText();
centerPanel.add(chesspad,BorderLayout.CENTER);
centerPanel.add(inputpad,BorderLayout.SOUTH);
centerPanel.setBackground(Color.pink);
controlpad.connectButton.addActionListener(this);
controlpad.creatGameButton.addActionListener(this);
controlpad.joinGameButton.addActionListener(this);
controlpad.cancelGameButton.addActionListener(this);
controlpad.exitGameButton.addActionListener(this);
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(false);
southPanel.add(controlpad,BorderLayout.CENTER);
southPanel.setBackground(Color.pink);
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
public void windowActivated(WindowEvent ea)
{
}
});
add(westPanel,BorderLayout.WEST);
add(centerPanel,BorderLayout.CENTER);
add(southPanel,BorderLayout.SOUTH);
pack();
setSize(670,548);
setVisible(true);
setResizable(false);
validate();
}
public boolean connectServer(String serverIP,int serverPort) throws Exception
{
try
{
chatSocket=new Socket(serverIP,serverPort);
in=new DataInputStream(chatSocket.getInputStream());
out=new DataOutputStream(chatSocket.getOutputStream());
clientThread clientthread=new clientThread(this);
clientthread.start();
isOnChat=true;
return true;
}
catch(IOException ex)
{
chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");
}
return false;
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==controlpad.connectButton)
{
host=chesspad.host=controlpad.inputIP.getText();
try
{
if(connectServer(host,port))
{
chatpad.chatLineArea.setText("");
controlpad.connectButton.setEnabled(false);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");
}
}
catch(Exception ei)
{
chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n");
}
}
if(e.getSource()==controlpad.exitGameButton)
{
if(isOnChat)
{
try
{
chatSocket.close();
}
catch(Exception ed)
{
}
}
if(isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch(Exception ee)
{
}
}
System.exit(0);
}
if(e.getSource()==controlpad.joinGameButton)
{
String selectedUser=userpad.userList.getSelectedItem();
if(selectedUser==null || selectedUser.startsWith("[inchess]") ||
selectedUser.equals(chessClientName))
{
chesspad.statusText.setText("必须先选定一个有效用户");
}
else
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
else
{
isOnChess=true;
isClient=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);
}
}
catch(Exception ee)
{
isGameConnected=false;
isOnChess=false;
isClient=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee);
}
}
}
if(e.getSource()==controlpad.creatGameButton)
{
try
{
if(!isGameConnected)
{
if(chesspad.connectServer(chesspad.host,chesspad.port))
{
isGameConnected=true;
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);
}
}
else
{
isOnChess=true;
isServer=true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);
}
}
catch(Exception ec)
{
isGameConnected=false;
isOnChess=false;
isServer=false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
ec.printStackTrace();
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec);
}
}
if(e.getSource()==controlpad.cancelGameButton)
{
if(isOnChess)
{
chesspad.chessthread.sendMessage("/giveup "+chessClientName);
chesspad.chessVictory(-1*chesspad.chessColor);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
if(!isOnChess)
{
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
isClient=isServer=false;
}
}
public void keyPressed(KeyEvent e)
{
TextField inputWords=(TextField)e.getSource();
if(e.getKeyCode()==KeyEvent.VK_ENTER)
{
if(inputpad.userChoice.getSelectedItem().equals("所有人"))
{
try
{
out.writeUTF(inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
else
{
try
{
out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText());
inputWords.setText("");
}
catch(Exception ea)
{
chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public static void main(String args[])
{
chessClient chessClient=new chessClient();
}
}
/******************************************************************************************
下面是:chessInteface.java
******************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
class userPad extends Panel
{
List userList=new List(10);
userPad()
{
setLayout(new BorderLayout());
for(int i=0;i<50;i++)
{
userList.add(i+"."+"没有用户");
}
add(userList,BorderLayout.CENTER);
}
}
class chatPad extends Panel
{
TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY);
chatPad()
{
setLayout(new BorderLayout());
add(chatLineArea,BorderLayout.CENTER);
}
}
class controlPad extends Panel
{
Label IPlabel=new Label("IP",Label.LEFT);
TextField inputIP=new TextField("localhost",10);
Button connectButton=new Button("连接主机");
Button creatGameButton=new Button("建立游戏");
Button joinGameButton=new Button("加入游戏");
Button cancelGameButton=new Button("放弃游戏");
Button exitGameButton=new Button("关闭程序");
controlPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
setBackground(Color.pink);
add(IPlabel);
add(inputIP);
add(connectButton);
add(creatGameButton);
add(joinGameButton);
add(cancelGameButton);
add(exitGameButton);
}
}
class inputPad extends Panel
{
TextField inputWords=new TextField("",40);
Choice userChoice=new Choice();
inputPad()
{
setLayout(new FlowLayout(FlowLayout.LEFT));
for(int i=0;i<50;i++)
{
userChoice.addItem(i+"."+"没有用户");
}
userChoice.setSize(60,24);
add(userChoice);
add(inputWords);
}
}
/**********************************************************************************************
下面是:chessPad.java
**********************************************************************************************/
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class chessThread extends Thread
{
chessPad chesspad;
chessThread(chessPad chesspad)
{
this.chesspad=chesspad;
}
public void sendMessage(String sndMessage)
{
try
{
chesspad.outData.writeUTF(sndMessage);
}
catch(Exception ea)
{
System.out.println("chessThread.sendMessage:"+ea);
}
}
public void acceptMessage(String recMessage)
{
if(recMessage.startsWith("/chess "))
{
StringTokenizer userToken=new StringTokenizer(recMessage," ");
String chessToken;
String[] chessOpt={"-1","-1","0"};
int chessOptNum=0;
while(userToken.hasMoreTokens())
{
chessToken=(String)userToken.nextToken(" ");
if(chessOptNum>=1 && chessOptNum<=3)
{
chessOpt[chessOptNum-1]=chessToken;
}
chessOptNum++;
}
chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]));
}
else if(recMessage.startsWith("/yourname "))
{
chesspad.chessSelfName=recMessage.substring(10);
}
else if(recMessage.equals("/error"))
{
chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入");
}
else
{
//System.out.println(recMessage);
}
}
public void run()
{
String message="";
try
{
while(true)
{
message=chesspad.inData.readUTF();
acceptMessage(message);
}
}
catch(IOException es)
{
}
}
}
class chessPad extends Panel implements MouseListener,ActionListener
{
int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;
int chessBlack_x[]=new int[200];
int chessBlack_y[]=new int[200];
int chessWhite_x[]=new int[200];
int chessWhite_y[]=new int[200];
int chessBlackCount=0,chessWhiteCount=0;
int chessBlackWin=0,chessWhiteWin=0;
boolean isMouseEnabled=false,isWin=false,isInGame=false;
TextField statusText=new TextField("请先连接服务器");
Socket chessSocket;
DataInputStream inData;
DataOutputStream outData;
String chessSelfName=null;
String chessPeerName=null;
String host=null;
int port=4331;
chessThread chessthread=new chessThread(this);
chessPad()
{
setSize(440,440);
setLayout(null);
setBackground(Color.pink);
addMouseListener(this);
add(statusText);
statusText.setBounds(40,5,360,24);
statusText.setEditable(false);
}
public boolean connectServer(String ServerIP,int ServerPort) throws Exception
{
try
{
chessSocket=new Socket(ServerIP,ServerPort);
inData=new DataInputStream(chessSocket.getInputStream());
outData=new DataOutputStream(chessSocket.getOutputStream());
chessthread.start();
return true;
}
catch(IOException ex)
{
statusText.setText("chessPad:connectServer:无法连接 \n");
}
return false;
}
public void chessVictory(int chessColorWin)
{
this.removeAll();
for(int i=0;i<=chessBlackCount;i++)
{
chessBlack_x[i]=0;
chessBlack_y[i]=0;
}
for(int i=0;i<=chessWhiteCount;i++)
{
chessWhite_x[i]=0;
chessWhite_y[i]=0;
}
chessBlackCount=0;
chessWhiteCount=0;
add(statusText);
statusText.setBounds(40,5,360,24);
if(chessColorWin==1)
{ chessBlackWin++;
statusText.setText("黑棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待白棋下子...");
}
else if(chessColorWin==-1)
{
chessWhiteWin++;
statusText.setText("白棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待黑棋下子...");
}
}
public void getLocation(int a,int b,int color)
{
if(color==1)
{
chessBlack_x[chessBlackCount]=a*20;
chessBlack_y[chessBlackCount]=b*20;
chessBlackCount++;
}
else if(color==-1)
{
chessWhite_x[chessWhiteCount]=a*20;
chessWhite_y[chessWhiteCount]=b*20;
chessWhiteCount++;
}
}
public boolean checkWin(int a,int b,int checkColor)
{
int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;
if(checkColor==1)
{
chessLink=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) && ((b*20)==chessBlack_y[chessCompare]))
{
chessLink=chessLink+1;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) && (b*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if((a*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if((a*20==chessBlack_x[chessCompare]) && ((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) && ((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
chessLink=1;
chessLinkTest=1;
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a+step)*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
}
if(chessLink==(chessLinkTest+1))
chessLinkTest++;
else
break;
}
for(step=1;step<=4;step++)
{
for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++)
{
if(((a-step)*20==chessBlack_x[chessCompare]) && ((b-step)*20==chessBlack_y[chessCompare]))
{
chessLink++;
if(chessLink==5)
{
return(true);
}
}
Ⅶ java游戏五子棋
http://hi..com/caesarsword/blog/item/d3e08044af7a01056b63e5c4.html
Ⅷ java五子棋源代码
我这有算法 不过没做swing界面 DOS下可以直接运行 要不你拿去改改
import java.io.BufferedReader;
import java.io.InputStreamReader;
/*
* 五子棋源码
* 所用的符号标识 ○ ● ┼
* 在dos界面下运行效果最佳
* 黑白双方交叉输入落子点坐标 以逗号隔开如 1,1
* 输入空 或者一方胜出 程序停止
*/
public class Chess {
// 定义棋盘大小
private static int SIZE = 15;
private String[][] board;
public static void main(String[] args) throws Exception {
Chess chess = new Chess();
// 初始化棋盘
chess.initBoard();
// 画出棋盘
chess.paintBoard();
// 根据who的奇偶性 判断该谁落子
int who = 0;
BufferedReader br = new BufferedReader(new InputStreamReader(System.in));
String str = null;
while ((str = br.readLine()) != null) {
// 提取输入的 以","分开的数 分别对应x y坐标
String[] posStr = str.split(",");
int x = Integer.parseInt(posStr[0]);
int y = Integer.parseInt(posStr[1]);
// 判断落子点是否合法
if (!"┼".equals(chess.board[x][y])) {
System.out.println("这里不允许落子,请重下..");
continue;
}
if (who % 2 == 0) {
chess.board[x][y] = "○";
chess.paintBoard();
// 判断是否胜出
if (chess.isWin("○")) {
System.out.println("○获胜");
return;
}
} else {
chess.board[x][y] = "●";
chess.paintBoard();
// 判断是否胜出
if (chess.isWin("●")) {
System.out.println("●获胜");
return;
}
}
who++;
}
}
// 以 "┼" 初始化棋盘
public void initBoard() {
board = new String[SIZE][SIZE];
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
board[i][j] = "┼";
}
}
}
// 描绘出当前棋盘
public void paintBoard() {
// 以下代码 这里为了使得棋盘坐标看的清楚 加入了坐标值
System.out.print(" ");
for (int i = 0; i < SIZE; i++) {
if (i < 10) {
System.out.print(i + " ");
} else {
System.out.print((i - 10) + " ");
}
}
System.out.println();
// 以上代码 这里为了使得棋盘坐标看的清楚 加入了坐标值
for (int i = 0; i < SIZE; i++) {
if (i < 10) {
System.out.print(" " + i);
} else {
System.out.print(i);
}
for (int j = 0; j < SIZE; j++) {
System.out.print(board[i][j]);
}
System.out.println();
}
}
// 判断是否获胜
public boolean isWin(String sign) {
int count = 0;
// 横向扫描各行
// 有一个sign的子 计数器+1
// 碰到不是sign的子 计数器置零
// 计数器到达5时 返回true 胜出
for (int i = 0; i < SIZE; i++) {
count = 0;
for (int j = 0; j < SIZE; j++) {
if (board[i][j].equals(sign)) {
count++;
if (count == 5) {
return true;
}
} else {
count = 0;
}
}
}
// 纵向扫描各列
// 方法同上
for (int i = 0; i < SIZE; i++) {
count = 0;
for (int j = 0; j < SIZE; j++) {
if (board[j][i].equals(sign)) {
count++;
if (count == 5) {
return true;
}
} else {
count = 0;
}
}
}
// 扫描斜右下
// 在横向扫描基础上 外层套一个循环 以k为标识
// 坐标x-y的范围在-SIZE+1到SIZE-1之间
// 当x-y的值相等时 在同一右下斜线上
for (int k = -SIZE + 1; k <= SIZE - 1; k++) {
count = 0;
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
if (i - j == k) {
if (board[i][j].equals(sign)) {
count++;
if (count == 5) {
return true;
}
} else {
count = 0;
}
}
}
}
}
// 扫描斜左边上
// 方法同上 坐标x+y的值相等时 在同一左上斜线上
for (int k = -SIZE + 1; k <= SIZE - 1; k++) {
count = 0;
for (int i = 0; i < SIZE; i++) {
for (int j = 0; j < SIZE; j++) {
if (i + j == k) {
if (board[i][j].equals(sign)) {
count++;
if (count == 5) {
return true;
}
} else {
count = 0;
}
}
}
}
}
return false;
}
}
Ⅸ 五子棋棋盘java实现
其实我也有用JAVA做五子棋呢~,棋盘都是用画的,我把代码发下,你自己试下,也不定合你一意.事件代码我都去啦,因为是简单的麻烦事.~!
import java.awt.*;
import javax.swing.*;
@SuppressWarnings("serial")
public class ChessBoard extends JPanel{
/*
* 制作棋盘的宽高;
*/
public static final int BOARD_WIDTH=515;
/*
* 计算棋盘表格坐标(单元格宽高相等)
*/
public static int [] location=new int[22];
static{
for(int i=0,WIDTH=30;i<location.length;i++,WIDTH+=22){
location[i]=WIDTH;
}
}
public ChessBoard(int x,int y){
super(null);
this.setBounds(x, y, BOARD_WIDTH, BOARD_WIDTH);
this.setBackground(new Color(255, 164, 85));
}
/**
* 重写方法,绘制棋盘表格图;
*/
public void paintComponent(Graphics g){
super.paintComponent(g);
char ch='A';
g.setFont(new Font("宋体",Font.BOLD,12));
//画横线
for(int i=0,width=30+22*21;i<location.length;i++,ch++){
g.setColor(Color.black);
g.drawLine(30,location[i],width,location[i]);
g.setColor(Color.blue);
g.drawString(""+ch,5,location[i]+3);
}
//画竖线
for(int i=0,width=30+22*21;i<location.length;i++){
g.setColor(Color.black);
g.drawLine(location[i],30,location[i],width);
g.setColor(Color.blue);
g.drawString(""+(i+1),location[i]-3,13);
}
}
}