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套接字客户端如何连接到服务器

发布时间:2024-04-15 13:20:47

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Ⅱ 链夎皝鑳界粰鎴戞濊矾钖楋纻 鍏充簬绠鍗旷殑socket缂栫▼銆

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7. 杩斿洖锛岀瓑寰呭彟涓涓瀹㈡埛璇锋眰
8. 鍏抽棴濂楁帴瀛(closesocket)
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4. 鍜屾湇锷″櫒绔杩涜岄氢俊(send/receive)
5. 鍏抽棴濂楁帴瀛(closesocket)

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5. 鍏抽棴濂楁帴瀛(closesocket)
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3. 钖戞湇锷″櫒鍙戦佹暟鎹锛坰endto锛
4. 鍏抽棴濂楁帴瀛(closesocket)

Ⅲ UDP和Socket通信步骤

这是在网上找到的,希望对你有所帮助。
sockets(套接字)编程有三种,流式套接字(SOCK_STREAM),数据报套接字(SOCK_DGRAM),原始套接字(SOCK_RAW);

WINDOWS环境下TCP/UDP编程步骤:

1. 基于TCP的socket编程是采用的流式套接字。

在这个程序中,将两个工程添加到一个工作区。要链接一个ws2_32.lib的库文件。

服务器端编程的步骤:

1:加载套接字库,创建套接字(WSAStartup()/socket());

2:绑定套接字到一个IP地址和一个端口上(bind());

3:将套接字设置为监听模式等待连接请求(listen());

4:请求到来后,接受连接请求,返回一个新的对应于此次连接的套接字(accept());

5:用返回的套接字和客户端进行通信(send()/recv());

6:返回,等待另一连接请求;

7:关闭套接字,关闭加载的套接字库(closesocket()/WSACleanup())。

服务器端代码如下:

#include <stdio.h>

#include <Winsock2.h>

void main()

{

WORD wVersionRequested;

WSADATA wsaData;

int err;

wVersionRequested = MAKEWORD( 1, 1 );

err = WSAStartup( wVersionRequested, &wsaData );

if ( err != 0 ) {

return;

}

if ( LOBYTE( wsaData.wVersion ) != 1 ||

HIBYTE( wsaData.wVersion ) != 1 ) {

WSACleanup( );

return;

}

SOCKET sockSrv=socket(AF_INET,SOCK_STREAM,0);

SOCKADDR_IN addrSrv;

addrSrv.sin_addr.S_un.S_addr=htonl(INADDR_ANY);

addrSrv.sin_family=AF_INET;

addrSrv.sin_port=htons(6000);

bind(sockSrv,(SOCKADDR*)&addrSrv,sizeof(SOCKADDR));

listen(sockSrv,5);

SOCKADDR_IN addrClient;

int len=sizeof(SOCKADDR);

while(1)

{

SOCKET sockConn=accept(sockSrv,(SOCKADDR*)&addrClient,&len);

char sendBuf[50];

sprintf(sendBuf,"Welcome %s to here!",inet_ntoa(addrClient.sin_addr));

send(sockConn,sendBuf,strlen(sendBuf)+1,0);

char recvBuf[50];

recv(sockConn,recvBuf,50,0);

printf("%s\n",recvBuf);

closesocket(sockConn);

}

}

客户端编程的步骤:

1:加载套接字库,创建套接字(WSAStartup()/socket());

2:向服务器发出连接请求(connect());

3:和服务器端进行通信(send()/recv());

4:关闭套接字,关闭加载的套接字库(closesocket()/WSACleanup())。

客户端的代码如下:

#include <stdio.h>

#include <Winsock2.h>

void main()

{

WORD wVersionRequested;

WSADATA wsaData;

int err;

wVersionRequested = MAKEWORD( 1, 1 );

err = WSAStartup( wVersionRequested, &wsaData );

if ( err != 0 ) {

return;

}

if ( LOBYTE( wsaData.wVersion ) != 1 ||

HIBYTE( wsaData.wVersion ) != 1 ) {

WSACleanup( );

return;

}

SOCKET sockClient=socket(AF_INET,SOCK_STREAM,0);

SOCKADDR_IN addrSrv;

addrSrv.sin_addr.S_un.S_addr=inet_addr("127.0.0.1");

addrSrv.sin_family=AF_INET;

addrSrv.sin_port=htons(6000);

connect(sockClient,(SOCKADDR*)&addrSrv,sizeof(SOCKADDR));

char recvBuf[50];

recv(sockClient,recvBuf,50,0);

printf("%s\n",recvBuf);

send(sockClient,"hello",strlen("hello")+1,0);

closesocket(sockClient);

WSACleanup();

}

2.基于UDP的socket编程是采用的数据报套接字。

在这个程序中,将两个工程添加到一个工作区。同时还要链接一个ws2_32.lib的库文件。

服务器端编程的步骤:

1:加载套接字库,创建套接字(WSAStartup()/socket());

2:绑定套接字到一个IP地址和一个端口上(bind());

3:等待和接收数据(sendto()/recvfrom());

4:关闭套接字,关闭加载的套接字库(closesocket()/WSACleanup())。

服务器端代码如下:

#include <winsock2.h>

#include <stdio.h>

void main()

{

WORD wVersionRequested;

WSADATA wsaData;

int err;

wVersionRequested = MAKEWORD( 1, 1 );

err = WSAStartup( wVersionRequested, &wsaData );

if ( err != 0 )

{

return;

}

if ( LOBYTE( wsaData.wVersion ) != 1 ||

HIBYTE( wsaData.wVersion ) != 1 )

{

WSACleanup( );

return;

}

SOCKET sockSrv=socket(AF_INET,SOCK_DGRAM,0);

SOCKADDR_IN addrSrv;

addrSrv.sin_addr.S_un.S_addr=htonl(INADDR_ANY);

addrSrv.sin_family=AF_INET;

addrSrv.sin_port=htons(7003);

bind(sockSrv,(SOCKADDR*)&addrSrv,sizeof(SOCKADDR));

char recvBuf[50];

SOCKADDR addrClient;

int len=sizeof(SOCKADDR);

recvfrom(sockSrv,recvBuf,50,0,(SOCKADDR*)&addrClient,&len);

printf("%s\n",recvBuf);

closesocket(sockSrv);

WSACleanup();

}

对于基于UDP的socket客户端来说,要进行如下步骤:

1:创建一个套接字(socket);

2:向服务器发送数据(sendto);

3:关闭套接字;

代码如下:

#include <winsock2.h>

#include <stdio.h>

void main()

{

WORD wVersionRequested;

WSADATA wsaData;

int err;

wVersionRequested = MAKEWORD( 2, 2 );

err = WSAStartup( wVersionRequested, &wsaData );

if ( err != 0 ) {

return;

}

if ( LOBYTE( wsaData.wVersion ) != 2 ||

HIBYTE( wsaData.wVersion ) != 2 ) {

WSACleanup( );

return;

}

SOCKET sockClient=socket(AF_INET,SOCK_DGRAM,0);

SOCKADDR_IN addrClient;

addrClient.sin_addr.S_un.S_addr=inet_addr("127.0.0.1");

addrClient.sin_family=AF_INET;

addrClient.sin_port=htons(8889);

SOCKADDR_IN addrSrv;

sendto(sockClient,"hi",3,0,(SOCKADDR*)&addrClient,sizeof(SOCKADDR));

}

LINUX环境下TCP/UDP编程步骤:

TCP编程步骤:

一. 服务端:

1.socket(int domain,int type,int protocol):建立套接字;

2 .bind(int sockid,struct sockaddr *addrp,socklen_t addrlen):把本机地址和端口跟上一步建立的socket绑定在一起;

3.listen(int sockid,int qsize):监听某套接字;

4.fd=accept(int sockid,struct sockaddr *callerid,socklen_t *addrlenp):等待某套接字接收信息;

5.recv(int fd,void *buf,size_t nbytes,int flags):从套接字接收数据;

6.close(fd) 和close(sockid)

二.客户端:

1. socket():建立套接字;

2.connect(int sockid,struct sockaddr *serv_addrp,socklen_t addrlen):连接到服务器;

3. send(int sockfd,const void *buf,size_t nbytes,int flags):发送数据到服务器.

4. close(sockid);

UDP编程步骤:

一,服务端:

1. socket():同上;

2. bind():同上;

3. recvfrom(int sockfd,void*buff,size_t nbytes,int flags,struct sockaddr*from,socklen_t*addrlen):在套接字口接收数据,并且记录下接收到的数据来源;一定要注意这里的参数addrlen,它不仅是函数的输出,也是函数的输入!所以要在调用该函数之前对addrlen赋值sizeof(struct sockaddr)。否则返回的地址from将会出错!

4. close(sockfd);

二. 客户端:

1. socket();同上;

2. sendto(int sockfd,const void*buff,size_t nbytes,int flags,const struct sockaddr*to,socklen_t addrlen):往指定的地址发送数据;

3. close(sockfd);

Ⅳ 在java中实现TCP协议编程中怎么传

在Java中实现TCP协议编程

ServerSocket:编写TCP网络服务程序,首先要用到java.net.ServerSocket类用以创建服务器Socket

构造方法:

ServerSocket(intport):创建绑定到特定端口的服务器套接字

ServerSocket(intport,intbacklog):利用指定的backlog(服务器忙时保持连接请求的等待客户数量),创建服务器套接字并将其绑定到指定的本地端口号。

ServerSocket(intport,intbacklog,InetAddressbindAddr):使用指定的端口、侦听backlog和要绑定到的本地IP地址创建服务器。

Socket:客户端要与服务器建立连接,必须先创建一个Socket对象

常用构造方法

Socket(Stringhost,intport):创建一个流套接字并将其连接到指定主机上的指定端口号。

Socket(InetAddressaddress,intport):创建一个流套接字并将其连接到指定IP地址的指定端口号。

服务器端程序调用ServerSocket类中的accept()方法等待客户端的连接请求,一旦accept()接收了客户端连接请求,该方法返回一个与该客户端建立了专线连接的Socket对象,不用程序去创建这个Socket对象。建立了连接的两个Socket是以IO流的方式进行数据交换的,Java提供了Socket类中的getInputStream()返回Socket的输入流对象,getOutputStream()返回Socket的输出流对象。

TCP服务器与TCP客户端间的数据的接受图示:

用TCP实现服务器与客户端的“聊天”:

实例代码:

客户端:

packagecom.hbsi.net;

importjava.net.Socket;

importjava.io.*;

publicclassTcpClient{

publicstaticvoidmain(String[]args)throwsException{

//1.建立tcp客户端socket,要确定要连接的服务器ip,port

Sockets=newSocket("192.168.49.87",9009);

//获取键盘录入

BufferedReaderbr=newBufferedReader(newInputStreamReader(System.in));

//2.通过建立的socket,获取输出流对象

//数据输出给服务器端

OutputStreamout=s.getOutputStream();

BufferedWriterbwout=newBufferedWriter(newOutputStreamWriter(out));

//获取服务器端返回的数据

//读取服务器端发过来的信息InputStreamReader()

BufferedReaderbrin=newBufferedReader(newInputStreamReader(

s.getInputStream()));

Stringline=null;

while((line=br.readLine())!=null){

if(line.equals("over"))

break;

bwout.write(line);

bwout.newLine();

bwout.flush();

Stringstr=brin.readLine();

System.out.println("server:"+str);

}

br.close();

s.close();

}

}

服务器端:

packagecom.hbsi.net;

importjava.io.BufferedReader;

importjava.io.BufferedWriter;

importjava.io.InputStream;

importjava.io.InputStreamReader;

importjava.io.OutputStreamWriter;

importjava.net.ServerSocket;

importjava.net.Socket;

publicclassTcpServer{

publicstaticvoidmain(String[]args)throwsException{

//1.建立服务器socket

ServerSocketss=newServerSocket(9009);

//2.调用accept()

Sockets=ss.accept();

System.out.println(s.getInetAddress().getHostAddress()

+"...connection");

//读取客户的信息的输入流

InputStreamin=s.getInputStream();

BufferedReaderbrin=newBufferedReader(newInputStreamReader(in));

//向客户端发送信息输出流,服务端向客户端返回信息OutputStreamWriter()

BufferedWriterbrout=newBufferedWriter(newOutputStreamWriter(

s.getOutputStream())); Stringline=null;

while((line=brin.readLine())!=null){

System.out.println("client:"+line);

brout.write(line.toUpperCase());//服务器端收到信息后,将信息转为大写返回给客户端toUpperCase()

brout.newLine();

brout.flush();

}

s.close();

ss.close();

}

}

Ⅳ C#中TCP进行同步套接字编程,服务器和客户端的工作流程(需要代码和图)

代码来了,。。
服务器:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Net;
using System.Reflection;
using System.Diagnostics;
using System.Text.RegularExpressions;

namespace msgServer
{
public partial class frmServer : Form
{
private Socket socket;
private IPAddress myIP;
private IPEndPoint endPoint;
private int point;
private Socket clientSocket;
private Assembly ass = null;
private System.IO.Stream stream = null;
private System.Media.SoundPlayer pl;
private string txt;
private byte[] bs = new byte[512];
public frmServer()
{
InitializeComponent();
ass = Assembly.GetExecutingAssembly();
stream = ass.GetManifestResourceStream("msgServer.msg.wav");
pl = new System.Media.SoundPlayer(stream);
}

//字体选择
private void btnFont_Click(object sender, EventArgs e)
{
FontDialog font = new FontDialog();
font.ShowEffects = true;
font.ShowColor = true;
font.MinSize = 12;
font.Font = new Font("楷体_GB2312", 18, FontStyle.Bold);
font.Color = Color.Blue;

if (font.ShowDialog() == DialogResult.OK)
{
rtxtSend.Font = font.Font;
rtxtSend.ForeColor = font.Color;
}

}

//开始监听
private void btnStart_Click(object sender, EventArgs e)
{
System.Threading.Thread th1 = new System.Threading.Thread(ToConnect);
th1.Start();
}

//去连接
private void ToConnect()
{
try
{
myIP = IPAddress.Parse(txtIP.Text.Trim());//IP
point = Convert.ToInt32(txtPoint.Text.Trim());//Point
endPoint = new IPEndPoint(myIP, point); //终端

socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
socket.Bind(endPoint);//绑定
socket.Listen(3); //最多3人同时连接

lblStatus.Text = "服务器已经运行...";

clientSocket = socket.Accept();//等待接受
//连接上时
if (clientSocket.Connected)
{
lblStatus.Text = "已经建立连接.";

while (true)
{
try
{
clientSocket.Receive(bs, bs.Length, 0);
pl.Play();
rtxtMsg.AppendText(System.Text.Encoding.Unicode.GetString(bs));
}
catch { lblStatus.Text = "连接已经断开."; }
}
}
}
catch { txtIP.Focus(); txtIP.SelectAll(); MessageBox.Show("IP error OR Point error"); }
}

//停止监听
private void btnStop_Click(object sender, EventArgs e)
{
try
{
socket.Close(3);
lblStatus.Text = "监听已经停止.";
}
catch
{
lblStatus.Text = "目前未建立连接.";
}
}

private void frmServer_KeyPress(object sender, KeyPressEventArgs e)
{

}

private void frmServer_KeyDown(object sender, KeyEventArgs e)
{
if ((e.Control && e.KeyCode == Keys.Enter) || (e.Alt && e.KeyCode == Keys.S))
{
btnSend.PerformClick();//单击发送
}
}

//发送消息
private void btnSend_Click(object sender, EventArgs e)
{
if (rtxtSend.Text.Trim() == "")
return;
else if (rtxtSend.Text.Trim().ToLower() == "clear()")
{
rtxtMsg.Clear();
rtxtSend.Text = "";
return;
}
else if (Regex.IsMatch(rtxtSend.Text.Trim().ToLower(), @"^[zoom(]+[\d]+[)]$"))
{
string str = rtxtSend.Text.ToLower();
int size = Convert.ToInt32(str.Substring(str.LastIndexOf('(') + 1,
str.IndexOf(')') - str.LastIndexOf('(') - 1));
rtxtMsg.Font = new Font("宋体", size,FontStyle.Bold);
return;
}
else if (Regex.IsMatch(rtxtSend.Text.Trim().ToLower(), @"^[down(]+[\d]+[)]$"))
{
string str = rtxtSend.Text.ToLower();
string size = str.Substring(str.LastIndexOf('(') + 1,str.IndexOf(')') - str.LastIndexOf('(') - 1);

if (Convert.ToInt32(size) > rtxtMsg.Text.Length)
return;

}
else if (Regex.IsMatch(rtxtSend.Text.Trim().ToLower(), @"^[up(]+[\d]+[)]$"))
{
string str = rtxtSend.Text.ToLower();
string size = str.Substring(str.LastIndexOf('(') + 1,str.IndexOf(')') - str.LastIndexOf('(') - 1);

}
else if (rtxtSend.Text.Trim().ToLower() == "exit(0)")
{
this.Close();
return;
}

try
{
byte[] bs = new byte[512];
string user = null;
if (txtUser.Text.Trim() == "在此输入你的名字" || txtUser.Text.Trim() == "")
{
user = "我";
bs = Encoding.Unicode.GetBytes(string.Format("对方说:({0})\r\n{1}\r\n",DateTime.Now.ToString(), rtxtSend.Text.Trim()));
}
else
{
bs = Encoding.Unicode.GetBytes(string.Format("{0}说:({1})\r\n{2}\r\n", txtUser.Text.Trim(),DateTime.Now.ToString(), rtxtSend.Text.Trim()));
user = txtUser.Text.Trim();
}
clientSocket.Send(bs, bs.Length, 0);//发送
txt = string.Format("{0}说:({1})\r\n{2}\r\n", user, DateTime.Now.ToString(),rtxtSend.Text.Trim());
int tempLen = rtxtMsg.Text.Length;
rtxtMsg.AppendText(txt);
rtxtMsg.Select(tempLen, txt.Length);
rtxtMsg.SelectionFont = new Font("宋体", 10);
rtxtMsg.SelectionColor = Color.Red;
rtxtSend.Clear();
}
catch { MessageBox.Show("未建立连接,无法发送数据!"); }
}

//关闭Socket
private void frmServer_FormClosing(object sender, FormClosingEventArgs e)
{
try
{
//关闭连接
socket.Close(3);
}
catch (Exception) { }
finally
{
foreach (Process p in Process.GetProcesses())
{
if (p.ProcessName == Application.ProctName)
p.Kill();
}
}
}

private void frmServer_Load(object sender, EventArgs e)
{
foreach (Process p in Process.GetProcesses())
{
if (p.ProcessName == Application.ProctName)//已经启动
{
if (p.Id != Process.GetCurrentProcess().Id)//不是当前进程
{
p.Kill();
}
}
}
}

private void checkBox1_CheckedChanged(object sender, EventArgs e)
{
this.TopMost = checkBox1.Checked;
}
}
}

客户端:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Diagnostics;
using System.Text.RegularExpressions;

namespace smgClient
{
public partial class frmClient : Form
{
private IPAddress IP;//ip
private EndPoint endpoint;//point
private Socket socket;//socket
private System.IO.Stream stream = null;
private System.Reflection.Assembly ass = null;
private System.Media.SoundPlayer pl = null;
private string txt;
private byte[] bs = new byte[512];

public frmClient()
{
InitializeComponent();
ass = System.Reflection.Assembly.GetExecutingAssembly();
stream = ass.GetManifestResourceStream("smgClient.msg.wav");
pl = new System.Media.SoundPlayer(stream);
}

//请求连接
private void btnRequestConnect_Click(object sender, EventArgs e)
{
System.Threading.Thread th = new System.Threading.Thread(this.ToConnect);
th.Start();
}

//连接服务器
private void ToConnect()
{
try
{
IP = IPAddress.Parse(txtIP.Text.Trim());
int point = Convert.ToInt32(txtPoint.Text.Trim());
endpoint = new IPEndPoint(IP, point);
//建立Socket
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//建立连接
socket.Connect(endpoint);
//连接成功
lblStatus.Text = "连接成功.";

while (true)
{
socket.Receive(bs, bs.Length, 0);
pl.Play();
rtxtMsg.AppendText(System.Text.Encoding.Unicode.GetString(bs));
}
}
catch (FormatException)
{ MessageBox.Show("IP error OR Point error"); }
catch (ArgumentNullException)
{ MessageBox.Show("IP error OR Point error"); }
catch (Exception)
{
lblStatus.Text = "连接失败,原因: 服务器已停止.";
}
}

//字体
private void btnFont_Click(object sender, EventArgs e)
{
FontDialog font = new FontDialog();
font.ShowEffects = true;
font.ShowColor = true;
font.MinSize = 12;
font.Font = new Font("楷体_GB2312", 18, FontStyle.Bold);
font.Color = Color.Blue;

if (font.ShowDialog() == DialogResult.OK)
{
rtxtSend.Font = font.Font;
rtxtSend.ForeColor = font.Color;
}
}

//关闭连接
private void btnCloseConnect_Click(object sender, EventArgs e)
{
try
{
socket.Close();
lblStatus.Text = "连接已经关闭.";
}
catch
{
lblStatus.Text = "目前未建立连接.";
}
}

//发送消息
private void btnSend_Click(object sender, EventArgs e)
{
if (rtxtSend.Text.Trim() == "")
return;
else if (rtxtSend.Text.Trim().ToLower() == "clear()")
{
rtxtMsg.Clear();
rtxtSend.Text = "";
return;
}
else if (Regex.IsMatch(rtxtSend.Text.Trim().ToLower(), @"^[zoom(]+[\d]+[)]$"))
{
string str = rtxtSend.Text.ToLower();
int size = Convert.ToInt32(str.Substring(str.LastIndexOf('(') + 1,
str.IndexOf(')') - str.LastIndexOf('(') - 1));
rtxtMsg.Font = new Font("宋体", size, FontStyle.Bold);
return;
}
else if (Regex.IsMatch(rtxtSend.Text.Trim().ToLower(), @"^[down(]+[\d]+[)]$"))
{
string str = rtxtSend.Text.ToLower();
string size = str.Substring(str.LastIndexOf('(') + 1, str.IndexOf(')') - str.LastIndexOf('(') - 1);

if (Convert.ToInt32(size) > rtxtMsg.Text.Length)
return;

}
else if (Regex.IsMatch(rtxtSend.Text.Trim().ToLower(), @"^[up(]+[\d]+[)]$"))
{
string str = rtxtSend.Text.ToLower();
string size = str.Substring(str.LastIndexOf('(') + 1, str.IndexOf(')') - str.LastIndexOf('(') - 1);

}
else if (rtxtSend.Text.Trim().ToLower() == "exit(0)")
{
this.Close();
return;
}

try
{
byte[] bs = new byte[512];
string user = null;
if (txtUser.Text.Trim() == "在此输入你的名字" || txtUser.Text.Trim() == "")
{
user = "我";
bs = Encoding.Unicode.GetBytes(string.Format("对方说:({0})\r\n{1}\r\n", DateTime.Now.ToString(),rtxtSend.Text.Trim()));
}
else
{
bs = Encoding.Unicode.GetBytes(string.Format("{0}说:({1})\r\n{2}\r\n", txtUser.Text.Trim(),DateTime.Now.ToString(),rtxtSend.Text.Trim()));
user = txtUser.Text.Trim();
}

socket.Send(bs, bs.Length, 0);//发送

txt = string.Format("{0}说:({1})\r\n{2}\r\n", user, DateTime.Now.ToString(), rtxtSend.Text.Trim());
int tempLen = rtxtMsg.Text.Length;
rtxtMsg.AppendText(txt);
rtxtMsg.Select(tempLen, txt.Length);
rtxtMsg.SelectionFont = new Font("宋体", 10);
rtxtMsg.SelectionColor = Color.Red;
rtxtSend.Clear();
}
catch(Exception ex)
{ MessageBox.Show("连接尚未建立!无法发送数据!" + ex.Message); }
}

//避开打开多个
private void frmClient_Load(object sender, EventArgs e)
{
foreach (Process p in Process.GetProcesses())
{
if (p.ProcessName == Application.ProctName)//有进程
{
if (p.Id != Process.GetCurrentProcess().Id)//不是当前进程
{
p.Kill();
}
}
}
}

private void frmClient_FormClosing(object sender, FormClosingEventArgs e)
{
try
{
socket.Close();
}
catch(Exception) { }
finally
{
foreach (Process p in Process.GetProcesses())
{
if (p.ProcessName == Application.ProctName)
p.Kill();
}
}
}

private void frmClient_KeyDown(object sender, KeyEventArgs e)
{
if ((e.Control && e.KeyCode == Keys.Enter) || (e.Alt && e.KeyCode == Keys.S))
{
btnSend.PerformClick();
}
}

private void checkBox1_CheckedChanged(object sender, EventArgs e)
{
this.TopMost = checkBox1.Checked;
}
}
}

Ⅵ C++ 如何使用 Socket 类向 HTTP 服务器发送数据和接收响应

客户端发送请求给服务器,服务器处理完毕以后把Socket tempSocket = (你还可以检测收到的1W8数据是3W8里面的哪一部分. 这个把发送的数据和接收的

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