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掃雷java課程設計

發布時間:2022-06-06 00:53:25

java編寫掃雷程序的流程圖,哪位大俠幫下,小弟急用~~~

我有源代碼:絕對可以通過,不過比較簡單而已,對學生而言應該可以了吧,這是以前寫的:
一下兩個文件放在一個包里就行了
/*
This class defines a class that contains some useful
attributions and some methods to set or get these attributions
*/
import javax.swing.JButton;
public class ExButton extends JButton
{
//if the button is a mine,the isMine will be true
private boolean isMine;
//to check if a button has been visited is useful
//when using the recursion in the Game class
private boolean isVisited;
//the row number of the button
int btnRowNumber;
//the column number of the button
int btnColumnNumber;
//the mines around a button
int minesAround=0;
public void setIndex(int btnRowNumber,int btnColumnNumber)
{
this.btnRowNumber=btnRowNumber;
this.btnColumnNumber=btnColumnNumber;

}
public int getRowNumber()
{
return this.btnRowNumber;
}
public int getColumnNumber()
{
return this.btnColumnNumber;
}
public void setVisited(boolean isVisited)
{
this.isVisited=isVisited;
}
public boolean getVisited()
{
return this.isVisited;
}
public void setMine(boolean isMine)
{
this.isMine=isMine;
}
public boolean getMine()
{
return this.isMine;
}
//the attribute of minesAround add one each
//time a mine is put down around the button

public void addMinesAround()
{
this.minesAround++;
}
public int getMinesAround()
{
return this.minesAround;
}
}
-------------------------------------------------
/*
File Name: Game.java
Author: Tian Wei Student Number: Email: [email protected]
Assignment number: #4
Description: In this program ,a frame will be created which contains
ten "mines".When you click a button ,it will present the
number of mines around or a message of losing the game
(if the button is a mine).You can make a right click to
sign a dengerous button as well.When all the mines have
been signed ,a message box of winning the game will jump
to the screen.And the the message of the time you used in
the game.More over,you can click the button on the bottom
to restart the game.
*/
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import java.util.Random;
import java.util.Timer;
public class Game extends JFrame{
//define some menber variables
private long minute=0,second=0;//take down time used int the game
private ExButton[][] btn;//two-dimension array present the buttons
private JLabel label;
private JButton restart;//restart button
private int minesRemained;//remained mines that you have not signed
private boolean thisTry=true;
private JLabel timeUsed=new JLabel ();
private Random rand=new Random();
private final int ROWS,COLUMNS;
private final int MINES;
// the constuctor
public Game(int rows,int columns,int mines)
{
super("Find mines");
this.ROWS=rows;
this.COLUMNS=columns;
this.MINES=mines;
minesRemained=MINES;
Timer timer=new Timer();//Timer's object to timer the game
timer.schele(new MyTimer(), 0, 1000);//do the function every second
Container container=getContentPane();
container.setLayout(new BorderLayout());
//Jpanel in the Container
JPanel jpanel=new JPanel();
jpanel.setLayout(new GridLayout(ROWS,COLUMNS));
restart=new JButton("click me to restart the game");
JPanel jpanel2=new JPanel();
//Another JPanel in the Container
jpanel2.setLayout(new FlowLayout());
jpanel2.add(timeUsed);
jpanel2.add(restart);
ButtonListener restartHandler=new ButtonListener();
restart.addActionListener(restartHandler);
container.add(jpanel2,BorderLayout.SOUTH);
btn=new ExButton[ROWS+2][COLUMNS+2];
//initialize the buttons
for(int i=0;i<=ROWS+1;i++)
{
for(int j=0;j<=COLUMNS+1;j++)
{
btn[i][j]=new ExButton();
btn[i][j].addMouseListener(new MouseClickHandler());
btn[i][j].setIndex(i,j);
btn[i][j].setVisited(false);
}

}
for(int i=1;i<=ROWS;i++)
for(int j=1;j<=COLUMNS;j++)
jpanel.add(btn[i][j]);

container.add(jpanel,BorderLayout.CENTER);
JPanel jpanel3=new JPanel ();
label=new JLabel();
label.setText("Mines remaining "+MINES);
jpanel3.add(label);

container.add(jpanel3,BorderLayout.NORTH );
this.addMines();
this.addMinesAround();
}
//randomly put ten mines
private void addMines()
{
for(int i=1;i<=MINES;i++)
{
int raInt1=rand.nextInt(ROWS);
int raInt2=rand.nextInt(COLUMNS);
if((raInt1==0)||(raInt2==0)||btn[raInt1][raInt2].getMine())
i--;
else
btn[raInt1][raInt2].setMine(true);
}
}
//take down the mines around a button
private void addMinesAround()
{
for(int i=1;i<=ROWS;i++)
{
for(int j=1;j<=COLUMNS;j++)
{
if(btn[i][j].getMine())
{
btn[i][j-1].addMinesAround();
btn[i][j+1].addMinesAround();
btn[i-1][j-1].addMinesAround();
btn[i-1][j].addMinesAround();
btn[i-1][j+1].addMinesAround();
btn[i+1][j-1].addMinesAround();
btn[i+1][j].addMinesAround();
btn[i+1][j+1].addMinesAround();

}
}
}
}
//if a button clicked is a empty one,then use a recursion
//to find all the empty buttons around
private void checkEmpty(ExButton button)
{
button.setVisited(true);
int x=button.getRowNumber();
int y=button.getColumnNumber();
button.setBackground(Color.white);
if((button.getMinesAround()==0)&&(x>=1)&&(x<=ROWS)
&&(y>=1)&&(y<=COLUMNS))
{
if(!btn[x][y-1].getVisited())
checkEmpty(btn[x][y-1]);
if(!btn[x][y+1].getVisited())
checkEmpty(btn[x][y+1]);
if(!btn[x-1][y].getVisited())
checkEmpty(btn[x-1][y]);
if(!btn[x+1][y].getVisited())
checkEmpty(btn[x+1][y]);
if(!btn[x-1][y-1].getVisited())
checkEmpty(btn[x-1][y-1]);
if(!btn[x-1][y+1].getVisited())
checkEmpty(btn[x-1][y+1]);
if(!btn[x+1][y-1].getVisited())
checkEmpty(btn[x+1][y-1]);
if(!btn[x+1][y+1].getVisited())
checkEmpty(btn[x+1][y+1]);
}
else if(button.getMinesAround()>0)
button.setText(""+button.getMinesAround());

}
//the main function
public static void main(String args[])
{
String rows,columns,mines;
int rowNumber,columnNumber,mineNumber;
rows=JOptionPane.showInputDialog("Enter the rows of the game");
columns=JOptionPane.showInputDialog("Enter the columns of the game");
mines=JOptionPane.showInputDialog("Enter the mines of the game");
rowNumber=Integer.parseInt(rows);
columnNumber=Integer.parseInt(columns);
mineNumber=Integer.parseInt(mines);
Game frame=new Game(rowNumber,columnNumber,mineNumber);
frame.setTitle("Find Mines");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocation(220, 80);
frame.setSize(600, 600 );
frame.setVisible(true);
}
//there are three inner class below

//The first inner class is used to do the mouse listener's
//function.When you click a button ,it will present the
//number of mines around or a message of losing the game
//(if the button is a mine).You can make a right click to
//sign a dengerous button as well.When ten mines have been
//signed,it will check whether all the signed ones are mines
private class MouseClickHandler extends MouseAdapter
{
public void mouseClicked(MouseEvent event)
{
//get the button that been clicked
ExButton eventButton=new ExButton();
eventButton=(ExButton)event.getSource();
eventButton.setVisited(true);
//when it is a right click
if(event.isMetaDown())
{
if(eventButton.getText()=="#")
{
minesRemained++;
eventButton.setText("");

}
else
{
if((eventButton.getBackground()==Color.white)||
(eventButton.getText()!=""))
{
//do nothing
}

else
{
minesRemained--;
eventButton.setText("#");

}
}
label.setText("Mines remaining "+minesRemained);
//check if all the signed buttons are mines
if(minesRemained==0)
{
for(int i=1;i<=ROWS;i++)
for(int j=1;j<=COLUMNS;j++)
{
if(btn[i][j].getMine()&&btn[i][j].getText()!="#")
thisTry=false;
if(!btn[i][j].getMine()&&btn[i][j].getText()=="#")
thisTry=false;

}
if(thisTry)
{
//win the game
JOptionPane.showMessageDialog(null, "You succeed" +
" in this experience!");
JOptionPane.showMessageDialog(null, "Time used:"+
timeUsed.getText());
}

else//you have wrongly signed one or more mines
JOptionPane.showMessageDialog(null, "You have wrongly " +
"signed one or more mines,please check it and go on!");

}
}
else if(event.isAltDown())
{
//do nothing
}
else
{//normally click(left click)
if(eventButton.getText()=="#")
{
//do nothing
}
else if(eventButton.getMine())
{
//lose the game
JOptionPane.showMessageDialog(null, "What a pity!" +
"You failed!" );
//show all the mines to the loser
for(int i=1;i<=ROWS;i++)
for(int j=1;j<=COLUMNS;j++)
{
if(btn[i][j].getMine())
btn[i][j].setBackground(Color.BLACK);
}
JOptionPane.showMessageDialog(null, "Time used: 0"+
minute+":"+second);

}
else
{
if(eventButton.getMinesAround()==0)
{
//call the function to find all the empty buttons around
checkEmpty(eventButton);
}
else
eventButton.setText(""+eventButton.getMinesAround());

}
}

}

}
//The second class is to listen to the button which used to
//restart the game.In this class,it will dispose the old frame
//and create a new one(Of course,the mines's position have
//been changed).
private class ButtonListener implements ActionListener
{
public void actionPerformed (ActionEvent e)
{
//what to dispose is the object of Game class
Game.this.dispose();
//the same code as in the main function
Game frame=new Game(ROWS,COLUMNS,MINES);
frame.setTitle("Find Mines");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(600, 600 );
//make sure the frame is at the center of the screen
frame.setLocation(220, 80);
frame.setVisible(true);
}
}
//The last class is the class that will be used in the
//Timer's object timer.It should inherit the class TimerTask
//It is the task that the Timer will do every second
private class MyTimer extends TimerTask
{
public void run()
{
second+=1;
minute+=second/60;
second=second%60;
//change the text of the time used in the game
timeUsed.setText("Time used 0"+minute+":"+second);
}

}
}//end of the class Game

⑵ 高手幫忙給我的掃雷游戲JAVA代碼添加一個計時功能。

Timer,quartz

⑶ Java 掃雷游戲 課程設計 中圖片和音樂文件應該放在什麼位置才能顯示

放在src目錄下。直接復制粘貼就行。

⑷ 用java怎麼寫掃雷程序

首先要寫一個UI,也就是操作界面,使用java.swing.*內的東西就可以搞定;
其次寫一個hander,也就是具體的按鈕響應,UI的初始化(哪裡有雷),怎麼觸發雷和其他的;
一般來說簡單的掃雷模型就好了,如果需要更有意思點,可以寫一些資料庫的操作內容的tool類具體的就是處理歷史操作記錄,場均數據或多人競技的特點。
如果你是說你沒有設計思路,我可以給你個提示:遞歸演算法是觸發掃雷的方法,初始化用隨機數來做。

⑸ 用JAVA語言編寫一個掃雷程序!布局要求是10*10的范圍!

receive.setIcon(resources.flagIcon);
}
else
{//如果清除標記,則剩餘雷數+1,設置標簽為「未翻開」
gui.numberOfUnflaged++;
receive.setIcon(resources.smallIcon);
}
gui.numberOfUnflagedLabel.setText("剩餘雷數:"+gui.numberOfUnflaged);
//更新剩餘雷數標簽
}

}
}
public void mouseReleased(MouseEvent e){}
public void mouseExited(MouseEvent e) {}
public void mouseClicked(MouseEvent e){}
public void mouseEntered(MouseEvent e){}
}
//
// Help類,響應「關於」、「求救」
class Help implements ActionListener
{
static Resources resources = new Resources();
public static Landmine gui;
public Help(Landmine in)
{
gui = in ;
}
public void actionPerformed(ActionEvent event)
{
if(event.getActionCommand()=="關於")
JOptionPane.showMessageDialog(null,"掃雷1.2版。。小老頭出品");
if(event.getActionCommand()=="求救")
help();

}
public static void help()
{//求救
int stopNumber = (int)(Math.random() * gui.numberOfUnflaged + 1 );
int count = 0;
for(int i=1; i<17;++i )
{
for(int j=1; j<17; ++j)
{

if( gui.lei[i][j].isBomb && !gui.lei[i][j].isClicked && !gui.lei[i][j].isRight )
{
count++;
}
if(count == stopNumber)
{
gui.lei[i][j].setIcon(resources.badIcon);
return;
}
}
}
}

}
//
// Keylistener類,響應鍵盤事件
class Keylistener implements KeyListener
{
static Resources resources = new Resources();
Landmine gui;
public Keylistener(Landmine in)
{
gui = in;
}
public void keyPressed(KeyEvent e)
{//有鍵按下時自動執行該方法
if(e.getKeyCode() == KeyEvent.VK_UP)
{//按鍵為 向上 時,將所有未標記的地雷顯示出
for(int i=1; i<17; ++i)
{
for(int j=1; j<17; ++j)
{
if(gui.lei[i][j].isBomb && !gui.lei[i][j].isRight)
gui.lei[i][j].setIcon(resources.badIcon);
}
}
}
if(e.getKeyCode() == KeyEvent.VK_DOWN)
{//按鍵為 向下 時,將所有未標記的地雷恢復為未點擊的圖標
for(int i=1; i<17; ++i)
{
for(int j=1; j<17; ++j)
{
if(gui.lei[i][j].isBomb && !gui.lei[i][j].isRight)
gui.lei[i][j].setIcon(resources.smallIcon);
}
}
}
}
public void keyReleased(KeyEvent e){}
public void keyTyped(KeyEvent e){}
}
//
// 按鈕類 MyBtton
class MyButton extends JButton
{
public int num_x,num_y; //第幾號方塊
public boolean isBomb; //是否為雷
public boolean isClicked; //是否被點擊
public int BombFlag; //探雷標記
public boolean isRight; //是否點擊右鍵

public MyButton(int x, int y)
{
BombFlag = 0;
num_x = x;
num_y = y;
isBomb = false;
isClicked = true;
isRight = false;
}
}
//
// 資源類 其他類中用到的圖標,字體等
class Resources
{
public static ImageIcon deadIcon;
public static ImageIcon smallIcon;
public static ImageIcon clockIcon;
public static ImageIcon bombIcon;
public static ImageIcon flagIcon;
public static ImageIcon badIcon;
public static ImageIcon bombIconForLabel;
public static Font fontOne;
public Resources()
{
deadIcon = new ImageIcon("images/dead.gif");
smallIcon = new ImageIcon("images/smallIcon.png");
clockIcon = new ImageIcon("images/clock2.png");
bombIcon = new ImageIcon("images/bomb.png");
flagIcon = new ImageIcon("images/flag_2.png");
badIcon = new ImageIcon("images/bad.gif");
bombIconForLabel = new ImageIcon("images/bombForLabel.gif");
fontOne = new Font("null",Font.BOLD,20);
}
}

⑹ java掃雷游戲的設計思路

游樂當中能帶給使用者快樂之外,還不斷訓練使用者的邏輯思考能力

⑺ 求 java 掃雷 設計思路

一個窗體上面→平均分配M×N的格子(格子裡面放Label)。
隨機生成boolean類型的M×N數組(隨機一個整型數,二進制分配就可以了),true表示有雷的Label
在true位置的Label上面添加事件監聽器為:點擊變雷,游戲結束。
在false位置的Label上面依次初始化事件監聽器為:點擊變數字(這個數字由循環當前位置周圍8個Label中有雷的個數,這個直接依託於M×N數組就能簡單完成。)

over。

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