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水波纹直播源码

发布时间:2022-05-10 00:33:30

① 用一个手机照着另一个手机直播的时候为什么下边的手机有水波纹

摘要 是屏幕分辨率的问题 就像你用手机拍电视 的效果是一样的

② 如何使用 HTML5 Canvas 制作水波纹效果

看看flash是怎么做的吧。水波波纹效果有好多种做法,实现难度不一样,效果也不一样。
比如这个
http://bbs.9ria.com/forum.php?mod=viewthread&tid=404246&highlight=%E6%B0%B4%E6%B3%A2
可以在论坛搜一搜,有讲原理的,也有直接贴源码的。用遮罩做比较简单,用柏林噪声做比较难。

③ 用手机录电视节目怎样才能没有水波纹

用手机录制电视机屏幕,因电视机的刷新频率太慢的问题,都无法避免水波纹,就好比你将任何遥控板发射器对准手机摄像头按任何键都会看见发光。

④ 看直播一卡一卡的还有水波纹,看别人直播就没事,是这个主播那边卡吗

摘要 是的,是那个主播的线路问题,他的频道可能是人多

⑤ 易语言 水波纹特效模块源码

没看懂你想表达什么,你想要这个模块源码还是让它不公开?

⑥ 摩尔纹是什么

摩尔纹现象主要影响在于电视摄像,如果现有的led大屏幕存在像素间发光不平衡、成像效果不好、近距离观看炫目,会出现摩尔纹,从而影响led大屏幕在演播室的推广使用。

消除摩尔纹的几类方法,消除摩尔纹现象,可以从画面拍摄和画面显示两方面解决。摄像机像素偏置技术:摩尔纹现象是由于图像细节小于每一个图像传感器之间的间隔所造成的。而空间偏置尽可能地提高CCD摄像机亮度水平分辨率。但是,这种方法,仍不能彻底消除led大屏幕摩尔纹,原因是图像传感器仍存在一定的空间频率,无法连续成一个面。

光学处理幕消除摩尔纹:通过光学处理的led大屏幕,摄像机几乎可在任何角度、任何位置、任何焦距都可以拍摄出不产生摩尔纹的图像。光学处理好的led大屏幕,其亮度、色温满足电视拍摄要求,不会出现摩尔纹干扰现象。目前,国内外一些厂家已掌握了相关技术。

在led大屏幕发光管表面固定一层光学处理幕。目前,光学处理幕技术已经得到应用,上海三思公司为上海青浦电视台设计制造的P2小间距led大屏幕就是一个应用案例。光学处理幕须紧贴显示屏发光管;光学处理幕选用特定比例的吸光材料和微珠透镜涂层,使其在透光性、色调等方面满足电视摄像要求。这块小间距led大屏幕亮度均匀度高,色彩还原饱和性高,能改善色温、白平衡;能够过滤90%以上的杂散光。图像清晰、柔和、色彩逼真,在特写镜头时,图像不失真。超大视角,给现场观众带来非常好的视觉体验。

⑦ 监控摄像头画面有水波纹是怎么回事

由于传输线的特性阻抗不匹配引起的故障现象,这种现象的表现形式是在监视器的画面上产生若干条间距相等的竖条干扰,干扰信号的频率基本上是行频的整数倍。这是由于视频传输线的特性阻抗不是75Ω而导致阻抗失配造成的。

另外,值得注意的是,在视频传输距离很短时(一般为 150米以内),使用上述阻抗失配和分布参数过大的视频电缆不一定会出现上述的干扰现象。解决上述问题的根本办法是在选购视频电缆时,一定要保证质量。必要时应对电缆进行抽样检测。

(7)水波纹直播源码扩展阅读

红外半球系列机器晚上出现图像照度差、发白或有亮白色光圈现象。该现象是机器装配不当导致的,装配时感光器件(光敏电阻)离半球距离过远会导致红外灯启动不完全造成机器夜间照度差;

出现图像发白或亮白色光圈现象主要因红外发光管发出的红外光通过球罩折射到镜头所致,解决此现象就是避免让红外光折射到镜头表面,通常采用海绵圈进行镜头与红外光的隔离,在装配时一定要将球罩紧贴海绵圈。

⑧ 手机拍摄电脑和电视时,为何会产生水波纹现象

细心的朋友会发现,当我们用手机对着电脑屏幕或电视机屏幕拍照时,拍出来的照片上往往都会有一些不规则的波纹,如同水面收到刺激散开的水纹一样。之所以出现这种现象主要与这些电子产品的刷新率有关,通常我们的肉眼是无法捕捉到这一微小的变化的,但是用手机拍照则不同,手机能迅速的捕捉到屏幕的刷新率,若是频率与自己不相同便会使得照片出现波纹现象,此外条纹之间的相互干扰也是原因之一。

若要解决这个问题,就要尽量使得手机拍照时的刷新率与屏幕的刷新率一致,所以要购买刷新率较高的屏幕。此外,通过调整手机拍摄时的角度或距离也能够使得手机拍摄的频率接近屏幕的刷新率,从而在一定程度上避免出现这种现象。如若是想得到清晰的图片建议不要使用拍照的方式,改用截图。

⑨ 求一个能实现屏幕水波纹效果的vb代码

'补模块3文件。一个放不下。
'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
' 渲染子程序,将新的帧数据渲染到 lpDIBitsRender 中
' 算法
' posx = Wave1(x-1,y)-Wave1(x+1,y)+x
' posy = Wave1(x,y-1)-Wave1(x,y+1)+y
' SourceBmp(x,y) = DestBmp(posx,posy)
'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Public Sub WaveRender(lpWaveObject As WAVE_OBJECT)
Dim dwPosX As Long, dwPosY As Long, dwPtrSource As Long, dwPtrDest As Long, dwFlag As Long
Dim lpWave1 As Long, LineIdx As Long, LinePtr As Long
Dim lpDIBitsSource As Long, lpDIBitsRender As Long
Dim I As Long, J As Long
dwFlag = 0
With lpWaveObject
'Debug.Print "WaveRender " & .dwFlag
If (.dwFlag And F_WO_ACTIVE) = 0 Then Exit Sub
.dwFlag = .dwFlag Or F_WO_NEED_UPDATE
lpWave1 = .lpWave1
LineIdx = .dwWaveByteWidth '像素指针
For I = 1 To .dwBmpHeight - 2
For J = 0 To .dwBmpWidth - 1
'********************************************************************
' PosY=i+像素上1能量-像素下1能量
' PosX=j+像素左1能量-像素右1能量
'********************************************************************
'LineIdx = LineIdx - .dwWaveByteWidth
LinePtr = lpWave1 + LineIdx - .dwWaveByteWidth
pLongPtr(0) = LinePtr
dwPosY = pLong(0)
LinePtr = lpWave1 + LineIdx + .dwWaveByteWidth
pLongPtr(0) = LinePtr
dwPosY = dwPosY - pLong(0) + I

LinePtr = lpWave1 + LineIdx - 4
pLongPtr(0) = LinePtr
dwPosX = pLong(0)
LinePtr = lpWave1 + LineIdx + 4
pLongPtr(0) = LinePtr
dwPosX = dwPosX - pLong(0) + J
If dwPosX < 0 Or dwPosY < 0 Then GoTo Continue
If dwPosX >= .dwBmpWidth Or dwPosY >= .dwBmpHeight Then GoTo Continue
'********************************************************************
' ptrSource = dwPosY * dwDIByteWidth + dwPosX * 3
' ptrDest = i * dwDIByteWidth + j * 3
'********************************************************************
'dwPtrSource = dwPosY * .dwDIByteWidth + (dwPosX + dwPosX * 2)
dwPosX = dwPosX + dwPosX * 2 'dwPosX * 3
dwPtrSource = dwPosY * .dwDIByteWidth + dwPosX
dwPtrDest = I * .dwDIByteWidth + (J + J * 2) 'dwPtrDest = I * .dwDIByteWidth + J * 3
'********************************************************************
' 渲染像素 [ptrDest] = 原始像素 [ptrSource]
'********************************************************************
lpDIBitsSource = .lpDIBitsSource + dwPtrSource
lpDIBitsRender = .lpDIBitsRender + dwPtrDest
If dwPtrSource <> dwPtrDest Then
dwFlag = dwFlag Or 1 '如果存在源像素和目标像素不同,则表示还在活动状态
' Debug.Print dwPtrSource & " SR " & dwPtrDest
'CopyMemory ByVal lpDIBitsRender, ByVal lpDIBitsSource, 3
Call WaveGetPixel(lpDIBitsSource, lpDIBitsRender, .dwDIByteWidth)
Else
CopyMemory ByVal lpDIBitsRender, ByVal lpDIBitsSource, 3
End If
'********************************************************************
' 继续循环
'********************************************************************
Continue:
LineIdx = LineIdx + 4 '像素++ '指针4个字节
Next 'J
Next 'I
SetDIBits .hDcRender, .hBmpRender, 0, .dwBmpHeight, .lpDIBitsRender, .stBmpInfo, DIB_RGB_COLORS
If dwFlag = 0 Then .dwFlag = .dwFlag And (Not F_WO_ACTIVE)
'Debug.Print "WaveRender " & .dwFlag
End With
End Sub

Public Sub WaveUpdateFrame(lpWaveObject As WAVE_OBJECT, ByVal hdc As Long, bIfForce As Boolean)
'Dim ret As Long
With lpWaveObject
If bIfForce = True Then GoTo labUpdate
If (.dwFlag And F_WO_NEED_UPDATE) Then
'ret = SetDIBitsToDevice(.hDcRender, 0, 0, .dwBmpWidth, .dwBmpHeight, 0, 0, 0, .dwBmpHeight, .lpDIBitsRender, .stBmpInfo, DIB_RGB_COLORS)
'ret = SetDIBits(.hDcRender, .hBmpRender, 0, .dwBmpHeight, .lpDIBitsRender, .stBmpInfo, DIB_RGB_COLORS)
'SetDIBits .hDcRender, .hBmpRender, 0, .dwBmpHeight, .lpDIBitsRender, .stBmpInfo, DIB_RGB_COLORS
labUpdate:
BitBlt hdc, 0, 0, .dwBmpWidth, .dwBmpHeight, .hDcRender, 0, 0, SRCCOPY
.dwFlag = .dwFlag And (Not F_WO_NEED_UPDATE)
End If
End With
End Sub

'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
' 扔一块石头
'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Public Sub WaveDropStone(lpWaveObject As WAVE_OBJECT, ByVal dwPosX As Long, ByVal dwPosY As Long, ByVal dwStoneSize As Long, ByVal dwStoneWeight As Long)
Dim dwSize As Long
Dim dwX1 As Long, dwX2 As Long
Dim dwY1 As Long, dwY2 As Long, dwY3 As Long
'Dim dwMaxX As Long, dwMaxY As Long
Dim LinePtr As Long

With lpWaveObject
'Debug.Print "WaveDropStone " & .dwFlag
'********************************************************************
' 计算范围
'********************************************************************
dwSize = dwStoneSize \ &H2 '2 ^ 1
dwX1 = dwPosX + dwSize
dwX2 = dwPosX - dwSize
If (.dwFlag And F_WO_ELLIPSE) Then dwSize = dwSize \ &H2 ' 2 ^ 1
dwY1 = dwPosY + dwSize
dwY2 = dwPosY - dwSize
dwSize = dwStoneSize
If dwSize = 0 Then dwSize = dwSize + 1
'********************************************************************
' 判断范围的合法性
'********************************************************************
If dwX1 + 1 >= .dwBmpWidth Or dwX2 < 1 Or dwY1 + 1 >= .dwBmpHeight Or dwY2 < 1 Then Exit Sub
'********************************************************************
' 将范围内的点的能量置为 dwStoneWeight
'********************************************************************
While dwX2 <= dwX1
dwY3 = dwY2
While dwY3 <= dwY1
'(x-x0)^2+(y-y0)^2<=r^2 就在圆内
If (dwX2 - dwPosX) * (dwX2 - dwPosX) + (dwY3 - dwPosY) * (dwY3 - dwPosY) <= dwSize * dwSize Then
LinePtr = .lpWave1 + (dwY3 * .dwBmpWidth + dwX2) * &H4 '2 ^ 2
pLongPtr(0) = LinePtr
pLong(0) = dwStoneWeight
End If
dwY3 = dwY3 + 1
Wend
dwX2 = dwX2 + 1
Wend
.dwFlag = .dwFlag Or F_WO_ACTIVE
End With

End Sub
'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
' 计算扩散数据、渲染位图、更新窗口、处理特效的定时器过程
'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Public Sub WaveTimerProc(ByVal hWnd As Long, ByVal uMsg As Long, ByVal idEvent As Long, ByVal dwTime As Long)
Dim hdc As Long
Dim dwPosX As Long, dwPosY As Long, dwSize As Long, dwWeight As Long
Dim lpWaveObj As Long
'建立模拟指针
Dim pWAVE_OBJECT() As WAVE_OBJECT
Dim pWAVE_OBJECTPtr() As Long
Dim SApWAVE_OBJECT As SAFEARRAY1D
Dim SApWAVE_OBJECTPtr As SAFEARRAY1D
With SApWAVE_OBJECT
.cDims = 1
.fFeatures = 0
.cbElements = 1
.cLocks = 0
.pvData = 0
.Bounds(0).lLbound = 0
.Bounds(0).cElements = 1
End With
With SApWAVE_OBJECTPtr
.cDims = 1
.fFeatures = 0
.cbElements = 4
.cLocks = 0
.pvData = VarPtr(SApWAVE_OBJECT.pvData)
.Bounds(0).lLbound = 0
.Bounds(0).cElements = 1
End With
CopyMemory ByVal VarPtrArray(pWAVE_OBJECT), VarPtr(SApWAVE_OBJECT), 4
CopyMemory ByVal VarPtrArray(pWAVE_OBJECTPtr), VarPtr(SApWAVE_OBJECTPtr), 4
lpWaveObj = idEvent
pWAVE_OBJECTPtr(0) = lpWaveObj
'Debug.Print "WaveTimerProc " & pWAVE_OBJECT(0).dwFlag

Call WaveSpread(pWAVE_OBJECT(0))
Call WaveRender(pWAVE_OBJECT(0))
With pWAVE_OBJECT(0)
If (.dwFlag And F_WO_NEED_UPDATE) Then
hdc = GetDC(.hWnd)
Call WaveUpdateFrame(pWAVE_OBJECT(0), hdc, False)
Call ReleaseDC(.hWnd, hdc)
End If
'********************************************************************
' 特效处理
'********************************************************************
If (.dwFlag And F_WO_EFFECT) = 0 Then Exit Sub
Select Case .dwEffectType
'********************************************************************
' Type = 1 雨点,Param1=速度(0最快,越大越慢),Param2=雨点大小,Param3=能量
'********************************************************************
Case 1
'Dim ret As Long
If .dwEffectParam1 > 0 Then Call WaveRandom(pWAVE_OBJECT(0), .dwEffectParam1) 'ret = WaveRandom(pWAVE_OBJECT(0), .dwEffectParam1)
'If ret = 0 Then
dwPosX = WaveRandom(pWAVE_OBJECT(0), .dwBmpWidth - 2) + 1
dwPosY = WaveRandom(pWAVE_OBJECT(0), .dwBmpHeight - 2) + 1
dwSize = WaveRandom(pWAVE_OBJECT(0), .dwEffectParam2) + 1
dwWeight = WaveRandom(pWAVE_OBJECT(0), .dwEffectParam3) + 50
Call WaveDropStone(pWAVE_OBJECT(0), dwPosX, dwPosY, dwSize, dwWeight)
'End If
'********************************************************************
' Type = 2 行船,Param1=速度(0最快,越大越快),Param2=大小,Param3=能量
'********************************************************************
Case 2
.dwEff2Flip = .dwEff2Flip + 1
If (.dwEff2Flip And 1) <> 0 Then Exit Sub
dwPosX = .dwEff2X + .dwEff2XAdd
dwPosY = .dwEff2Y + .dwEff2YAdd
If dwPosX < 1 Then
dwPosX = -(dwPosX - 1)
.dwEff2XAdd = -.dwEff2XAdd
End If
If dwPosY < 1 Then
dwPosY = -(dwPosY - 1)
.dwEff2YAdd = -.dwEff2YAdd
End If
If dwPosX > .dwBmpWidth - 1 Then
dwPosX = (.dwBmpWidth - 1) - (dwPosX - (.dwBmpWidth - 1)) '(.dwBmpWidth - 1)*2 -dwPosX
.dwEff2XAdd = -.dwEff2XAdd
End If
If dwPosY > .dwBmpHeight - 1 Then
dwPosY = (.dwBmpHeight - 1) - (dwPosY - (.dwBmpHeight - 1)) '(.dwBmpHeight-1)*2-dwPosY
.dwEff2YAdd = -.dwEff2YAdd
End If
.dwEff2X = dwPosX
.dwEff2Y = dwPosY
Call WaveDropStone(pWAVE_OBJECT(0), dwPosX, dwPosY, .dwEffectParam2, .dwEffectParam3)
'********************************************************************
' Type = 3 波浪,Param1=密度,Param2=大小,Param3=能量
'********************************************************************
Case 3
Dim I As Long
For I = 0 To .dwEffectParam1
dwPosX = WaveRandom(pWAVE_OBJECT(0), .dwBmpWidth - 2) + 1
dwPosY = WaveRandom(pWAVE_OBJECT(0), .dwBmpHeight - 2) + 1
dwSize = WaveRandom(pWAVE_OBJECT(0), .dwEffectParam2) + 1
dwWeight = WaveRandom(pWAVE_OBJECT(0), .dwEffectParam3)
Call WaveDropStone(pWAVE_OBJECT(0), dwPosX, dwPosY, dwSize, dwWeight)
Next
End Select
End With
'取消模拟指针
CopyMemory ByVal VarPtrArray(pWAVE_OBJECT), 0&, 4
CopyMemory ByVal VarPtrArray(pWAVE_OBJECTPtr), 0&, 4
End Sub

'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
'释放对象
'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Public Sub WaveFree(lpWaveObject As WAVE_OBJECT)
With lpWaveObject
If .hDcRender > 0 Then DeleteDC (.hDcRender)
If .hBmpRender > 0 Then DeleteObject .hBmpRender
If .lpDIBitsSource > 0 Then GlobalFree .lpDIBitsSource
If .lpDIBitsRender > 0 Then GlobalFree .lpDIBitsRender
If .lpWave1 > 0 Then GlobalFree .lpWave1
If .lpWave2 > 0 Then GlobalFree .lpWave2
KillTimer .hWnd, VarPtr(lpWaveObject)
ZeroMemory ByVal VarPtr(lpWaveObject), Len(lpWaveObject)
'-----------------------------------------------------------
'取消模拟指针
CopyMemory ByVal VarPtrArray(pLong), 0&, 4
CopyMemory ByVal VarPtrArray(pLongPtr), 0&, 4
'-----------------------------------------------------------------
'取消模拟指针
CopyMemory ByVal VarPtrArray(pByte), 0&, 4
CopyMemory ByVal VarPtrArray(pBytePtr), 0&, 4
'-----------------------------------------------------------
End With
End Sub

'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
' 初始化对象
' 参数:_lpWaveObject = 指向 WAVE_OBJECT结构体
' 返回:0 成功、 1 失败
'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Public Function WaveInit(lpWaveObject As WAVE_OBJECT, ByVal hWnd As Long, ByVal hBmp As Long, ByVal dwSpeed As Long, ByVal dwType As WaveType) As Long
Dim stBmp As BITMAP
Dim dwReturn As Long
Dim ret As Long
Dim hdc As Long
Dim hMDC As Long
'-----------------------------------------------------------------
'建立模拟指针
With SApLong
.cDims = 1
.fFeatures = 0
.cbElements = 1
.cLocks = 0
.pvData = 0
.Bounds(0).lLbound = 0
.Bounds(0).cElements = 1
End With
With SApLongPtr
.cDims = 1
.fFeatures = 0
.cbElements = 4
.cLocks = 0
.pvData = VarPtr(SApLong.pvData)
.Bounds(0).lLbound = 0
.Bounds(0).cElements = 1
End With
CopyMemory ByVal VarPtrArray(pLong), VarPtr(SApLong), 4
CopyMemory ByVal VarPtrArray(pLongPtr), VarPtr(SApLongPtr), 4
'-----------------------------------------------------------------
'建立模拟指针
With SApByte
.cDims = 1
.fFeatures = 0
.cbElements = 1
.cLocks = 0
.pvData = 0
.Bounds(0).lLbound = 0
.Bounds(0).cElements = 3
End With
With SApBytePtr
.cDims = 1
.fFeatures = 0
.cbElements = 4
.cLocks = 0
.pvData = VarPtr(SApByte.pvData)
.Bounds(0).lLbound = 0
.Bounds(0).cElements = 1
End With
CopyMemory ByVal VarPtrArray(pByte), VarPtr(SApByte), 4
CopyMemory ByVal VarPtrArray(pBytePtr), VarPtr(SApBytePtr), 4
'-----------------------------------------------------------------
dwReturn = 0
ZeroMemory ByVal VarPtr(lpWaveObject), Len(lpWaveObject)
'ZeroMemory lpWaveObject, &H84 ' Len(WAVE_OBJECT)

With lpWaveObject

If dwType = sEllipse Then
.dwFlag = .dwFlag Or F_WO_ELLIPSE
End If
'********************************************************************
' 获取位图尺寸
'********************************************************************
.hWnd = hWnd
.dwRandom = GetTickCount()

ret = GetObject(hBmp, Len(stBmp), stBmp)
If ret = 0 Then
dwReturn = 1
GoTo result
End If

.dwBmpHeight = stBmp.bmHeight
'if lpWaveObject.dwBmpHeight < 3 then dwReturn = 1:GoTo result
.dwBmpWidth = stBmp.bmWidth
'if lpWaveObject.dwBmpWidth < 3 then dwReturn = 1:GoTo result
.dwWaveByteWidth = stBmp.bmWidth * &H4 '2 ^ 2 'dwBmpWidth * 4
.dwDIByteWidth = (stBmp.bmWidth + stBmp.bmWidth * 2 + 3) And (Not &H3&) '(dwBmpWidth * 3 + 3) and ~3 ' ((W * 3& + 3&) And (Not 3&))
'********************************************************************
' 创建用于渲染的位图
'********************************************************************
hdc = GetDC(hWnd)
.hDcRender = CreateCompatibleDC(hdc)
.hBmpRender = CreateCompatibleBitmap(hdc, .dwBmpWidth, .dwBmpHeight)
'MsgBox .hBmpRender
SelectObject .hDcRender, .hBmpRender
'********************************************************************
' 分配波能缓冲区
'********************************************************************
.lpWave1 = GlobalAlloc(GPTR, .dwWaveByteWidth * .dwBmpHeight)
.lpWave2 = GlobalAlloc(GPTR, .dwWaveByteWidth * .dwBmpHeight)
'********************************************************************
' 分配像素缓冲区
'********************************************************************
.lpDIBitsSource = GlobalAlloc(GPTR, .dwDIByteWidth * .dwBmpHeight)
.lpDIBitsRender = GlobalAlloc(GPTR, .dwDIByteWidth * .dwBmpHeight)
'********************************************************************
' 获取原始像素数据
'********************************************************************
'With .stBmpInfo.bmiHeader
.stBmpInfo.bmiHeader.biSize = Len(.stBmpInfo.bmiHeader) ' &H28 'len(BITMAPINFOHEADER)
.stBmpInfo.bmiHeader.biWidth = .dwBmpWidth
.stBmpInfo.bmiHeader.biHeight = -.dwBmpHeight '- .dwBmpHeight
.stBmpInfo.bmiHeader.biPlanes = 1
.stBmpInfo.bmiHeader.biBitCount = 24
.stBmpInfo.bmiHeader.biCompression = BI_RGB
.stBmpInfo.bmiHeader.biSizeImage = 0
'End With

hMDC = CreateCompatibleDC(hdc)
SelectObject hMDC, hBmp
ReleaseDC hWnd, hdc

GetDIBits hMDC, hBmp, 0, .dwBmpHeight, .lpDIBitsSource, .stBmpInfo, DIB_RGB_COLORS
GetDIBits hMDC, hBmp, 0, .dwBmpHeight, .lpDIBitsRender, .stBmpInfo, DIB_RGB_COLORS
DeleteDC hMDC

If .lpWave1 = 0 Or .lpWave2 = 0 Or .lpDIBitsSource = 0 Or .lpDIBitsRender = 0 Or .hDcRender = 0 Then
WaveFree lpWaveObject
dwReturn = 1
End If

'Debug.Print "WaveInit " & .dwFlag
SetTimer hWnd, ByVal VarPtr(lpWaveObject), dwSpeed, AddressOf WaveTimerProc
.dwFlag = .dwFlag Or F_WO_ACTIVE Or F_WO_NEED_UPDATE
'Debug.Print "WaveInit " & .dwFlag
WaveRender lpWaveObject
hdc = GetDC(.hWnd)
WaveUpdateFrame lpWaveObject, hdc, True
ReleaseDC .hWnd, hdc
End With

'********************************************************************
result:
WaveInit = dwReturn
End Function

'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
' 一些特效
' 输入:dwType = 0 关闭特效
' dwType <> 0 开启特效,参数具体见上面
'>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Public Sub WaveEffect(lpWaveObject As WAVE_OBJECT, ByVal dwEffectType As WaveEffectType, ByVal dwParam1 As Long, ByVal dwParam2 As Long, ByVal dwParam3 As Long)
Dim dwMaxX As Long, dwMaxY As Long
With lpWaveObject
' Debug.Print "WaveEffect " & .dwFlag
Select Case dwEffectType
Case wClose '关闭特效
.dwFlag = .dwFlag And (Not F_WO_EFFECT)
.dwEffectType = dwEffectType
Exit Sub
'Case wrain '下雨
Case wLaunch '汽艇
.dwEff2XAdd = dwParam1
.dwEff2YAdd = dwParam1
.dwEff2X = WaveRandom(lpWaveObject, .dwBmpWidth - 2) + 1
.dwEff2Y = WaveRandom(lpWaveObject, .dwBmpHeight - 2) + 1
' .dwEffectType = dwEffectType
' .dwEffectParam1 = dwParam1
' .dwEffectParam2 = dwParam2
' .dwEffectParam3 = dwParam3
' .dwFlag = .dwFlag Or F_WO_EFFECT
'Case wWaves '风浪
'Case Else '默认
End Select
.dwEffectType = dwEffectType
.dwEffectParam1 = dwParam1
.dwEffectParam2 = dwParam2
.dwEffectParam3 = dwParam3
.dwFlag = .dwFlag Or F_WO_EFFECT
End With
End Sub

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