㈠ 求一份基于AT89C51单片机课程设计音乐盒,程序是C语言写的,不是汇编。在数码管上显示四首歌的序号,1~4。
#include <reg52.h>
#include "Music.h"
#include "SoundPlay.h"
#include "lcd.h"
#define SYSTEM_OSC 12000000 //定义晶振频率12000000HZ
#define SOUND_SPACE 4/5 //定义普通音符演奏的长度分率,//每4分音符间隔
sbit BeepIO = P2^0; //定义输出管脚
unsigned char code an[]={0xc0,0xf9,0xa4,0xb0,0x99,0x92,0x82,0xf8,0x80,0x90};//an code 0~9
unsigned int code FreTab[12] = { 262,277,294,311,330,349,369,392,415,440,466,494 }; //原始频率表
unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在频率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定时器初值暂存
unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音长定时器初值暂存
//*******************************************************************
#define MaxNo 3 //定义歌曲数目
unsigned char code *Sound;
unsigned char code * code Music[MaxNo]={Music_4,Music_8,Music_7,Music_6,Music_5,Music_9,Music_3,Music_2,Music_1};
signed char FlagNo=0;
static unsigned char KeyScan(void);
static void Beep(void);
bit RunStop = 1;//1表示运行
sbit KeyB =P3^2; // 上一首
sbit KeyF =P3^3; //下一首
sbit KeyT =P3^5; //暂停
extern void Delay1ms(unsigned int);
void InitialSound(void)
{
BeepIO = 0;
Sound_Temp_TH1 = (65535-(1/1200)*SYSTEM_OSC)/256; // 计算TL1应装入的初值 (10ms的初装值)
Sound_Temp_TL1 = (65535-(1/1200)*SYSTEM_OSC)%256; // 计算TH1应装入的初值
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TMOD |= 0x11; //两个定时器都工作在方式1
ET0 = 1;
ET1 = 0;
TR0 = 0;
TR1 = 0;
EA = 1;
FlagNo = 0;
Sound = Music[FlagNo];
P1 = an[FlagNo+1];
}
void BeepTimer0(void) interrupt 1 //音符发生中断
{
BeepIO = !BeepIO;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0;
}
//*******************************************************************
void Play(unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
unsigned int NewFreTab[12]; //新的频率表
unsigned char i,j;
unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
#ifdef USE_LCD
lcd_init();
lcd_write_string(0,"MusicPlayer");
#endif
Again :
Delay1ms(600);
for(i=0;i<12;i++) // 根据调号及升降八度来生成新的频率表
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;
}
else
NewFreTab[i] = FreTab[j];
if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}
SoundLength = 0;
while(Sound[SoundLength] != 0x00) //计算歌曲长度
{
SoundLength+=2;
}
Point = 0;
Tone = Sound[Point];
Length = Sound[Point+1]; // 读出第一个音符和它时时值
LDiv0 = 12000/Speed; // 算出1分音符的长度(几个10ms)
LDiv4 = LDiv0/4; // 算出4分音符的长度
LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最长间隔标准
TR0 = 0;
TR1 = 1;
while(Point < SoundLength)
{
if(KeyScan())goto Again; /*more keyscan for speed*/
SL=Tone%10; //计算出音符
SM=Tone/10%10; //计算出高低音
SH=Tone/100; //计算出是否升半
CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出对应音符的频率
if(KeyScan())goto Again; /*more keyscan for speed*/
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2; //低音
if (SM==3) CurrentFre <<= 2; //高音
Temp_T = 65536-(50000/CurrentFre)*10/(12000000/SYSTEM_OSC);//计算计数器初值
Sound_Temp_TH0 = Temp_T/256;
Sound_Temp_TL0 = Temp_T%256;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0 + 12; //加12是对中断延时的补偿
}
if(KeyScan())goto Again; /*more keyscan for speed*/
SLen=LengthTab[Length%10]; //算出是几分音符
XG=Length/10%10; //算出音符类型(0普通1连音2顿音)
FD=Length/100;
LDiv=LDiv0/SLen; //算出连音音符演奏的长度(多少个10ms)
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0) //算出普通音符的演奏长度
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2; //算出顿音的演奏长度
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1; //算出不发音的长度
if(KeyScan())goto Again; /*more keyscan for speed*/
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--) //发规定长度的音
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
if(KeyScan())goto Again; /*more keyscan for speed*/
}
}
if(KeyScan())goto Again; /*more keyscan for speed*/
if(LDiv2!=0)
{
TR0=0; BeepIO=0;
for(i=LDiv2;i>0;i--) //音符间的间隔
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
if(KeyScan())goto Again; /*more keyscan for speed*/
}
}
Point+=2;
Tone=Sound[Point];
Length=Sound[Point+1];
if(KeyScan())goto Again; /*more keyscan for speed*/
#ifdef USE_LCD
lcd_write_char(12,FlagNo+49);
#endif
}
BeepIO = 0;
FlagNo ++;
if (FlagNo == MaxNo)FlagNo =0;
Sound = Music[FlagNo];
P1 = an[FlagNo+1];
}
/**************************************************************
功能: 键盘扫描函数
入参: viod KeyF 下一首
KeyB 上一首
KeyT 暂停
返回: unsigned char
1 需跳转 0 不跳转
***************************************************************/
static unsigned char KeyScan(void)
{
unsigned char Cont;
if (KeyF == 0){ //前进
Delay1ms(5);
if (KeyF == 0){
while(KeyF == 0){
EA = 0;
FlagNo ++;
if (FlagNo == MaxNo)FlagNo =0;
P1 = an[FlagNo+1];
Beep();
Delay1ms(600); //是长按
EA = 1;
}
if (FlagNo == MaxNo)FlagNo =0;
Sound = Music[FlagNo];
P1= an[FlagNo+1]; //刷显示
while(KeyF == 0);
return 1;
}
}
if (KeyB == 0){ //后退
Delay1ms(5);
if (KeyB == 0){
while(KeyB == 0){
EA = 0;
FlagNo --;
if (FlagNo == -1)FlagNo =MaxNo-1;
P1 = an[FlagNo+1];//刷显示
Beep();
Delay1ms(600); //是长按
EA = 1;
}
if (FlagNo == -1)FlagNo =MaxNo-1;
Sound = Music[FlagNo];
P1 = an[FlagNo+1];
while(KeyB == 0);
return 1;
}
}
if (KeyT == 0){ //暂停
Delay1ms(20);
Cont = 0;
EA = 0;
TR0 = 0;
TR1 = 0;
if (KeyT == 0){
RunStop = ~RunStop;
while(KeyT == 0); //等待第一次释放
Beep();
if (!RunStop){ //是暂停 则关中断和定时器
EA = 0;
TR0 = 0;
TR1 = 0;
while(KeyT == 0); //检测第二次按键 并等待它释放(若有的话)
while (KeyT){ //第二次释放了 等待第三次按下
P1 = an[Cont++%10]; //第三次未按下 则暂停数秒0~9
Delay1ms(100);
} //此处暂停 直到再次有按键低电平
EA = 1; //重开定时器和中断
TR0 = 1;
TR1 = 1;
Sound = Music[FlagNo];
P1 = an[FlagNo+1]; //恢复原来的显示
}
}
EA = 1;
TR0 = 1;
TR1 = 1;
return 0;
}
return 0;
}
void Beep(void)
{
unsigned char i;
for(i = 0;i < 200 ;i ++){
BeepIO = ~BeepIO;
Delay1ms(1);
}
}
Playmusic:
#include <REG52.H>
#include "Music.h"
#include "SoundPlay.h"
void Delay1ms(unsigned int count)
{
unsigned int i,j;
for(i=0;i<count;i++)
for(j=0;j<120;j++);
}
main()
{
InitialSound();
while(1)
{
Play(0,3,380);
Delay1ms(500);
}
}
Music:
#include "Music.h" //*****************************Music********************************
//挥着翅膀的女孩
unsigned char code Music_1[]={
0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x03,
0x16,0x03, 0x17,0x03, 0x17,0x03, 0x17,0x03, 0x18,0x03,
0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x02, 0x18,0x03,
0x17,0x03, 0x15,0x02, 0x18,0x03, 0x17,0x03, 0x18,0x02,
0x10,0x03, 0x15,0x03, 0x16,0x02, 0x15,0x03, 0x16,0x03,
0x17,0x02, 0x17,0x03, 0x18,0x03, 0x19,0x02, 0x1A,0x03,
0x1B,0x03, 0x1F,0x03, 0x1F,0x03, 0x17,0x03, 0x18,0x03,
0x19,0x02, 0x16,0x03, 0x17,0x03, 0x18,0x03, 0x17,0x03,
0x18,0x03, 0x1F,0x03, 0x1F,0x02, 0x16,0x03, 0x17,0x03,
0x18,0x03, 0x17,0x03, 0x18,0x03, 0x20,0x03, 0x20,0x02,
0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
0x1A,0x03, 0x19,0x03, 0x15,0x03, 0x15,0x03, 0x17,0x03,
0x16,0x66, 0x17,0x04, 0x18,0x04, 0x18,0x03, 0x19,0x03,
0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x20,0x03, 0x21,0x03,
0x20,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66, 0x1F,0x03,
0x1B,0x03, 0x19,0x03, 0x19,0x03, 0x15,0x03, 0x1A,0x66,
0x1A,0x03, 0x19,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x00, 0x1A,0x03, 0x1A,0x03, 0x1A,0x03, 0x1B,0x03,
0x1B,0x03, 0x1A,0x03, 0x19,0x03, 0x19,0x02, 0x17,0x03,
0x15,0x17, 0x15,0x03, 0x16,0x03, 0x17,0x03, 0x18,0x03,
0x17,0x04, 0x18,0x0E, 0x18,0x03, 0x17,0x04, 0x18,0x0E,
0x18,0x66, 0x17,0x03, 0x18,0x03, 0x17,0x03, 0x18,0x03,
0x20,0x03, 0x20,0x02, 0x1F,0x03, 0x1B,0x03, 0x1F,0x66,
0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x66, 0x1F,0x04, 0x1B,0x0E, 0x1B,0x03, 0x19,0x03,
0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
0x15,0x03, 0x15,0x03, 0x17,0x03, 0x16,0x66, 0x17,0x04,
0x18,0x04, 0x18,0x03, 0x19,0x03, 0x1F,0x03, 0x1B,0x03,
0x1F,0x66, 0x20,0x03, 0x21,0x03, 0x20,0x03, 0x1F,0x03,
0x1B,0x03, 0x1F,0x66, 0x1F,0x03, 0x1B,0x03, 0x19,0x03,
0x19,0x03, 0x15,0x03, 0x1A,0x66, 0x1A,0x03, 0x19,0x03,
0x19,0x03, 0x1F,0x03, 0x1B,0x03, 0x1F,0x00, 0x18,0x02,
0x18,0x03, 0x1A,0x03, 0x19,0x0D, 0x15,0x03, 0x15,0x02,
0x18,0x66, 0x16,0x02, 0x17,0x02, 0x15,0x00, 0x00,0x00};
//同一首歌
unsigned char code Music_2[]={
0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02
0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,
0x00,0x00 };
//两只蝴蝶
unsigned char code Music_3[] ={
0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x16,0x03,
0x17,0x01, 0x16,0x03, 0x17,0x03, 0x16,0x03, 0x15,0x01,
0x10,0x03, 0x15,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
0x16,0x03, 0x15,0x03, 0x10,0x03, 0x15,0x03, 0x16,0x01,
0x17,0x03, 0x16,0x03, 0x17,0x01, 0x16,0x03, 0x17,0x03,
0x16,0x03, 0x15,0x01, 0x10,0x03, 0x15,0x03, 0x16,0x02,
0x16,0x0D, 0x17,0x03, 0x16,0x03, 0x15,0x03, 0x10,0x03,
0x10,0x0E, 0x15,0x04, 0x0F,0x01, 0x17,0x03, 0x19,0x03,
0x19,0x01, 0x19,0x03, 0x1A,0x03, 0x19,0x03, 0x17,0x01,
0x16,0x03, 0x16,0x03, 0x16,0x02, 0x16,0x0D, 0x17,0x03,
0x16,0x03, 0x15,0x03, 0x10,0x03, 0x10,0x0D, 0x15,0x00,
0x19,0x03, 0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03,
0x1B,0x03, 0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03,
0x16,0x0D, 0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03,
0x1A,0x02, 0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03,
0x16,0x01, 0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03,
0x19,0x02, 0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E,
0x1B,0x04, 0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E,
0x1B,0x04, 0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03,
0x17,0x0D, 0x16,0x03, 0x17,0x03, 0x19,0x01, 0x19,0x03,
0x19,0x03, 0x1A,0x03, 0x1F,0x03, 0x1B,0x03, 0x1B,0x03,
0x1A,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x03, 0x16,0x03,
0x17,0x01, 0x17,0x03, 0x17,0x03, 0x19,0x03, 0x1A,0x02,
0x1A,0x02, 0x10,0x03, 0x17,0x0D, 0x16,0x03, 0x16,0x01,
0x17,0x03, 0x19,0x03, 0x19,0x03, 0x17,0x03, 0x19,0x03,
0x1F,0x02, 0x1B,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
0x17,0x02, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
0x17,0x16, 0x1A,0x03, 0x1A,0x03, 0x1A,0x0E, 0x1B,0x04,
0x1A,0x03, 0x19,0x03, 0x17,0x03, 0x16,0x03, 0x0F,0x02,
0x10,0x03, 0x15,0x00, 0x00,0x00 };
㈡ 89c52单片机蜂鸣器要求播放四首歌并通过按键控制对应的歌曲
把歌做成数组,定时器调用输出,按键查询调用对于数组就好
㈢ 求51单片机流水灯音乐盒C程序,两个按键(上一首,下一首)流水灯是4组,组成的一个爱心.
给你一个大致的,具体要求自己改一下吧。
/*-----------------------------------------------
名称:音乐播放
内容:
------------------------------------------------*/
#include<reg52.h> //包含头文件,一般情况不需要改动?
//头文件包含特殊功能寄存器的定义
/*------------------------------------------------
硬件端口定义
------------------------------------------------*/
sbit SPK1=P1^5; //定义音乐输出端口
unsigned char Timer0_H,Timer0_L,Time;
//世上只有妈妈好数据表
code unsigned char MUSIC[]={ 6,2,3, 5,2,1, 3,2,2, 5,2,2, 1,3,2, 6,2,1, 5,2,1,
6,2,4, 3,2,2, 5,2,1, 6,2,1, 5,2,2, 3,2,2, 1,2,1,
6,1,1, 5,2,1, 3,2,1, 2,2,4, 2,2,3, 3,2,1, 5,2,2,
5,2,1, 6,2,1, 3,2,2, 2,2,2, 1,2,4, 5,2,3, 3,2,1,
2,2,1, 1,2,1, 6,1,1, 1,2,1, 5,1,6, 0,0,0
};
// 音阶频率表 高八位
code unsigned char FREQH[]={
0xF2,0xF3,0xF5,0xF5,0xF6,0xF7,0xF8,
0xF9,0xF9,0xFA,0xFA,0xFB,0xFB,0xFC,0xFC, //1,2,3,4,5,6,7,8,i
0xFC,0xFD,0xFD,0xFD,0xFD,0xFE,
0xFE,0xFE,0xFE,0xFE,0xFE,0xFE,0xFF,
} ;
// 音阶频率表 低八位
code unsigned char FREQL[]={
0x42,0xC1,0x17,0xB6,0xD0,0xD1,0xB6,
0x21,0xE1,0x8C,0xD8,0x68,0xE9,0x5B,0x8F, //1,2,3,4,5,6,7,8,i
0xEE,0x44, 0x6B,0xB4,0xF4,0x2D,
0x47,0x77,0xA2,0xB6,0xDA,0xFA,0x16,
};
/*------------------------------------------------
uS延时函数,含有输入参数 unsigned char t,无返回值
unsigned char 是定义无符号字符变量,其值的范围是
0~255 这里使用晶振12M,精确延时请使用汇编,大致延时
长度如下 T=tx2+5 uS
------------------------------------------------*/
void DelayUs2x(unsigned char t)
{
while(--t);
}
/*------------------------------------------------
mS延时函数,含有输入参数 unsigned char t,无返回值
unsigned char 是定义无符号字符变量,其值的范围是
0~255 这里使用晶振12M,精确延时请使用汇编
------------------------------------------------*/
void DelayMs(unsigned char t)
{
while(t--)
{
//大致延时1mS
DelayUs2x(245);
DelayUs2x(245);
}
}
/*------------------------------------------------
节拍延时函数
各调1/4节拍时间:
调4/4 125ms
调2/4 250ms
调3/4 187ms
------------------------------------------------*/
void delay(unsigned char t)
{
unsigned char i;
for(i=0;i<t;i++)
DelayMs(250);
TR0=0;
}
/*------------------------------------------------
定时器0中断
------------------------------------------------*/
void TIM0_ISR() interrupt 1
{
TR0=0;
SPK1=!SPK1;
TH0=Timer0_H;
TL0=Timer0_L;
TR0=1;
}
/*------------------------------------------------
歌曲处理函数
------------------------------------------------*/
void Song()
{
TH0=Timer0_H;//赋值定时器时间,决定频率
TL0=Timer0_L;
TR0=1; //打开定时器
delay(Time); //延时所需要的节拍
}
/*------------------------------------------------
主函数
------------------------------------------------*/
void main(void)
{
unsigned char k,i;
TMOD|=0x01; //置定时器0工作方式1
EA=1; //打开全局中断
ET0=1; //打开定时0中断
while(1)
{
i=0;
while(i<100)
{ //音乐数组长度 ,唱完从头再来
k=MUSIC[i]+7*MUSIC[i+1]-1;//去音符振荡频率所需数据
Timer0_H=FREQH[k];
Timer0_L=FREQL[k];
Time=MUSIC[i+2]; //节拍时长
i=i+3;
Song();
}
}
}
㈣ 求助大神51单片机音乐盒的一些问题
51单片机音乐盒,下面连接有一个(单片机音乐代码生成器)内有仿真实例可以下载参考一下。
https://..com/question/460601811213768845
㈤ 急急急!!! 求单片机实训制作音乐盒程序编写!以下为电路原理图。谢谢...希望所给的程序能实现结果。。
请与[email protected]联系,帮助调试成功,费用详谈
㈥ 想在单片机中烧一首歌(MP3)做音乐盒 需要哪些器材 怎么做
呃,。。
这个比较复杂,
存在的问题如下:
1.一般的单片机的容量有限,几K到几十K甚至上百K不等,而一首MP3一般要几M大小。。。这个差距你也能看的出来。。。除非外扩存储空间,比如说flash,比如说SD卡之类的。。。
2.MP3是压缩格式,按你说的做成音乐盒的话,肯定要解压缩,一般的单片机的RAM也很有限,运算速度也很一般,软解码的话不现实;除非选择硬解码,这样的话就要外加芯片。。。
再这样分析下去估计你做成的就不是一个音乐盒了,而是一款“MP3”了。。。
生活中常见的那些会唱歌的玩具呀,短暂录音的喇叭呀,汽车上那种“倒车请注意”或者语音报站之类的东西呀,都不是用你想象的方案实现的,用的是专门的语音录制芯片。。。
当然,也可能是在下的见识有限,没有接触过能实现你这个要求的方案,
还有就是有个“凌阳”的单片机,似乎在语音方面比较擅长(本人也没用过,不敢妄断),你可以在网上了解一下。
希望以上回答能对你有所帮助。
---------------------------mscfox
---------------------------
我想知道你还想了解哪方面的?
㈦ 单片机制作音乐盒的问题
你用的是什么原理,是用蜂鸣器发音吗?蜂鸣器发音质量不好(我指的是演奏音乐),最好用lm386驱动个0.5w的喇叭。再用单片机送出音乐的波形,由lm386放大处理后驱动喇叭
㈧ 单片机 音乐盒
; 蜂鸣器唱《祝你平安》 *
; *
;********************************************************************************/
SPK bit P2.3 ORG 0000H
LJMP START
ORG 000BH
INC 20H ;中断服务,中断计数器加1
MOV TH0,#0D8H
MOV TL0,#0EFH ;12M晶振,形成10毫秒中断
RETISTART:
MOV SP,#50H
MOV TH0,#0D8H
MOV TL0,#0EFH
MOV TMOD,#01H
MOV IE,#82H
MUSIC0:
NOP
MOV DPTR,#DAT ;表头地址送DPTR
MOV 20H,#00H ;中断计数器清0
MOV B,#00H ;表序号清0
MUSIC1:
NOP
CLR A
MOVC A,@A+DPTR ;查表取代码
JZ END0 ;是00H,则结束
CJNE A,#0FFH,MUSIC5
LJMP MUSIC3
MUSIC5:
NOP
MOV R6,A
INC DPTR
MOV A,B
MOVC A,@A+DPTR ;取节拍代码送R7
MOV R7,A
SETB TR0 ;启动计数
MUSIC2:
NOP
CPL SPK
MOV A,R6
MOV R3,A
LCALL DEL
MOV A,R7
CJNE A,20H,MUSIC2 ;中断计数器(20H)=R7否?
;不等,则继续循环
MOV 20H,#00H ;等于,则取下一代码
INC DPTR
; INC B
LJMP MUSIC1
MUSIC3:
NOP
CLR TR0 ;休止100毫秒
MOV R2,#0DH
MUSIC4:
NOP
MOV R3,#0FFH
LCALL DEL
DJNZ R2,MUSIC4
INC DPTR
LJMP MUSIC1
END0:
NOP
MOV R2,#64H ;歌曲结束,延时1秒后继续
MUSIC6:
MOV R3,#00H
LCALL DEL
DJNZ R2,MUSIC6
LJMP MUSIC0
DEL:
NOP
DEL3:
MOV R4,#02H
DEL4:
NOP
DJNZ R4,DEL4
NOP
DJNZ R3,DEL3
RET
NOP
DAT:
db 26h,20h,20h,20h,20h,20h,26h,10h,20h,10h,20h,80h,26h,20h,30h,20h
db 30h,20h,39h,10h,30h,10h,30h,80h,26h,20h,20h,20h,20h,20h,1ch,20h
db 20h,80h,2bh,20h,26h,20h,20h,20h,2bh,10h,26h,10h,2bh,80h,26h,20h
db 30h,20h,30h,20h,39h,10h,26h,10h,26h,60h,40h,10h,39h,10h,26h,20h
db 30h,20h,30h,20h,39h,10h,26h,10h,26h,80h,26h,20h,2bh,10h,2bh,10h
db 2bh,20h,30h,10h,39h,10h,26h,10h,2bh,10h,2bh,20h,2bh,40h,40h,20h
db 20h,10h,20h,10h,2bh,10h,26h,30h,30h,80h,18h,20h,18h,20h,26h,20h
db 20h,20h,20h,40h,26h,20h,2bh,20h,30h,20h,30h,20h,1ch,20h,20h,20h
db 20h,80h,1ch,20h,1ch,20h,1ch,20h,30h,20h,30h,60h,39h,10h,30h,10h
db 20h,20h,2bh,10h,26h,10h,2bh,10h,26h,10h,26h,10h,2bh,10h,2bh,80h
db 18h,20h,18h,20h,26h,20h,20h,20h,20h,60h,26h,10h,2bh,20h,30h,20h
db 30h,20h,1ch,20h,20h,20h,20h,80h,26h,20h,30h,10h,30h,10h,30h,20h
db 39h,20h,26h,10h,2bh,10h,2bh,20h,2bh,40h,40h,10h,40h,10h,20h,10h
db 20h,10h,2bh,10h,26h,30h,30h,80h,00H END
㈨ 急急急!!! 求AT89C51单片机实训制作音乐盒程序编写!以下为电路原理图。谢谢...晶振是12M
OUT BIT P2.3 ;定义音频输出端口,p2.3
N EQU 9 ;歌曲总数
OUT_NUM EQU P0 ;数码管显视当前所放歌曲曲数
ORG 0000H
AJMP MAIN
ORG 0003H
AJMP LAST_SONG ;外部中断0用于接上一曲歌按键
ORG 000BH
AJMP F_T0 ;定时器0用于定时,作音符发生器用
ORG 0013H
q4: AJMP NEXT_SONG ;外部中断1接下一曲歌按键
ORG 001BH
AJMP START_PAUSE ;定时器1用计数,这里用作中断,接开始/暂停键,初值为0ffH,方式2
ORG 0030H
MAIN: MOV SP,#60H
MOV DPTR,#TABLE ;DPRT指向每首歌曲的入口地址的地址。
MOV R0,#30H ;R0中存入数据30H,这里在以30H开始的单元存放每首歌曲的入口地址,其中30H,31H存放
;歌曲的节拍入口地址,32H,33H存放歌曲音符入口地址,每首歌占用四个存储存单元。
MOV R5,#00H ;R5中存放表TABLE中正在执行操作的序号
MOV R6,#1 ;R6存放正在设置入口信息的歌曲数
SET_TAB: MOV A,R5 ;设置每首歌曲的入口信息,存放在以30H开始的存储单元中。
MOVC A,@A+DPTR
MOV @R0,A
INC R5
INC R0
MOV A,R5
MOVC A,@A+DPTR
MOV @R0,A
INC R5
INC R0
MOV A,R5
MOVC A,@A+DPTR
MOV @R0,A
INC R0
INC R5
MOV A,R5
MOVC A,@A+DPTR
MOV @R0,A
INC R0
INC R5
INC R6 ;设置完一首歌曲后,歌曲数加一
CJNE R6,#N+1,SET_TAB ;是否设置完,没有便继续,否则进行下面的操作
;*********************************** 对中断,计数器的相关参数进行设置
MOV TMOD, #61H ;计数器0工作方式1,计数器1工作方式2
MOV TH1,#0FFH ;给计数器1置初值0FFH,又由于是工作方式2,所以
MOV TL1,#0FFH ;计数器计数为1,相当于一外部中断。
SETB ET1 ;允许计数器1中断
SETB ET0 ;允许计数器具0中断
CLR PT0 ;计数器0为低优先级
SETB PT1 ;计数器1为高优先级
SETB IT0 ;外部中断0为跳沿触发
SETB PX0 ;高优先级
SETB IT1 ;外部中断1为跳沿触发
SETB PX1 ;高优先级
SETB EX1 ;允许外部中断1中断
SETB EX0 ;允许外部中断定0中断
SETB EA ;开中断总开关
SETB TR1 ;定时器1开始工作,作中断用
SETB OUT ;音频输出端口初始化
;*********************************** ;设置结束
CLR F0 ;设置F0=0,用来作暂停/播放的标置位用
MOV 22H,#01H ;22H单元中存放正在播放的歌曲编号
MOV DPTR,#OUT_TAB ;将正在播放的歌曲编号送数码管显视
MOV A,22H
MOVC A,@A+DPTR
MOV OUT_NUM,A
MOV R7,#00H ;R7中存放歌曲总信息的入口地址
START0:MOV R4,#00H ;R4存放当前正在播放歌曲的第几个节拍数
MOV R0,#30H ;30H开始的单元中存放歌曲的入口信息
MOV A,R7 ;将歌曲的节拍表的入口地址送到DPTR
ADD A,R0
MOV R0,A
MOV DPH,@R0
INC R0
MOV DPL,@R0
INC R0
MOV A,R4
INC R4
MOVC A,@A+DPTR ;取出第一节拍数,其实第一个节拍不是歌曲的第一个节拍,而是表示几分音符
;****************************************************
MOV 26H,A ;将取出的音符数+节拍数保存在职26H单元中
NEXT: MOV R0,#30H ;开始取出歌曲的第一个数据
MOV A,R7
ADD A,R0
MOV R0,A
MOV DPH,@R0
INC R0
MOV DPL,@R0
INC R0
MOV A,R4
INC R4
MOVC A,@A+DPTR ;放在A中
;****************************
JZ END0 ;若为0,则表示为休止符,不唱,本次音符不唱,
MOV R1,A ;不为0,取出节拍数
ANL A,#0FH
MOV R2,A
MOV A,R1
SWAP A
ANL A,#0FH
JNZ SING ;音符不为0,唱
CLR TR0 ;为0,不唱,关频率发生器
SJMP SING1
SING: DEC A ;开始唱,进行相应的数据处理
MOV R3,A
RL A
MOV DPH,@R0
INC R0
MOV DPL,@R0
INC R0
MOVC A,@A+DPTR
MOV 21H,A
MOV TH0,A
MOV A,R3
RL A
INC A
MOVC A,@A+DPTR
MOV 20H,A
MOV TL0,A
SETB TR0 ;开唱
SING1:LCALL DELAY ;每个音符唱多久
JB F0,FOR ;是否暂停,
AJMP NEXT ;没有暂停,继续
FOR: CLR TR0 ;暂停,不唱
JB F0,$ ;等待播放
AJMP NEXT ;开始播放
END0: CLR TR0 ;不唱
MOV A,22H ;唱完处理
CJNE A,#N,WW ;是不是全部歌曲都唱完
MOV 22H,#01H ;全部唱完,则从第一首开始再唱
MOV R7,#00H
MOV OUT_NUM,#11111001B;数码管显视第一首歌曲编号
AJMP WWW
WW: MOV A,R7 ;没有全部唱完,唱下一首,歌曲的入口信息调整
ADD A,#4
MOV R7,A
INC 22H
CLR EA
PUSH DPH
PUSH DPL
MOV A,22H
MOV DPTR,#OUT_TAB
MOVC A,@A+DPTR
MOV OUT_NUM,A ;数码管显视相应的歌曲编号
POP DPL
POP DPH
WWW: SETB EA
AJMP START0 ;开始下一首的演唱
F_T0: MOV TH0,21H ;定时器0置初值
MOV TL0,20H
CPL OUT ;频率产生
RETI
NEXT_SONG: PUSH ACC ;下一曲中断程序处理,保护现场
PUSH DPH
PUSH DPL
CLR EA ;关中断
MOV A,22H
CJNE A,#N,Q ;是最后一首吗?
MOV R7,#00H ;是最后一首,则R7指向第一首,演唱第一首
MOV 22H,#01H
AJMP BACK
Q: INC 22H ;不是最后一首,唱下一首,R7内容加4,歌曲数加1
MOV A,R7
ADD A,#4
MOV R7,A
BACK: MOV R4,#00H ;数码管显视相应的歌曲编号
MOV A,22H
MOV DPTR,#OUT_TAB
MOVC A,@A+DPTR
MOV OUT_NUM,A
;********************************************
MOV B,R0 ;对下首要演唱的歌曲的几分拍进行调整,同时对R0中的内容进行保护
MOV R4,#00H
MOV R0,#30H
MOV A,R7
ADD A,R0
MOV R0,A
MOV DPH,@R0
INC R0
MOV DPL,@R0
INC R0
MOV A,R4
INC R4
MOVC A,@A+DPTR
MOV 26H,A ;结果存入26H单元中
DEC R4
MOV R0,B ;恢复R0中的内容
;********************************************
POP DPL ;恢复现场
POP DPH
POP ACC
SETB EA
RETI ;中断返回
LAST_SONG: PUSH ACC ;上一曲中断程序处理开始,保护现场
PUSH DPH
PUSH DPL
CLR EA ;关中断
MOV A,22H ;曲目数送A
CJNE A,#1,QQ ;是否是第一首
MOV 22H,#N ;是第一首歌曲
MOV B,#4 ;将R7指向最后一首歌曲
MOV A,#N-1
MUL AB
MOV R7,A
AJMP BACK2 ;处理结束
QQ: DEC 22H
MOV A,R7 ;R7减4
SUBB A,#4
MOV R7,A
BACK2: MOV R4,#00H
MOV A,22H
MOV DPTR,#OUT_TAB
MOVC A,@A+DPTR
MOV OUT_NUM,A ;数码管显视相应歌曲的编号
;********************************************
MOV B,R0 ;对下首要演唱的歌曲的几分拍进行调整,同时对R0中的内容进行保护
MOV R4,#00H
MOV R0,#30H
MOV A,R7
ADD A,R0
MOV R0,A
MOV DPH,@R0
INC R0
MOV DPL,@R0
INC R0
MOV A,R4
INC R4
MOVC A,@A+DPTR
MOV 26H,A ;结果存入26H单元中
DEC R4
MOV R0,B ;R0中的内容恢复
;********************************************
POP DPL ;恢复现场
POP DPH
POP ACC
SETB EA
RETI ;中断返回
START_PAUSE:CPL F0 ;开始/暂停中断处理程序,将标置位取反
JB F0,RETURN ;为1返回
SETB TR0 ;为0则播放
RETURN: RETI ;中断返回
DELAY: MOV 27H,26H ;音符演奏时间控制
D2: MOV 28H,#125
D3: MOV 29H,#248
DJNZ 29H,$
DJNZ 28H,D3
DJNZ 27H,D2
DJNZ R2,DELAY
RET
;OUT_TAB: DB 3FH,06H,5BH,4FH,66H,6DH,7DH,07H,7FH,6FH,77H,7CH,39H,5EH,79H,71H,73H
;共阴数码管显视用
OUT_TAB: DB 0C0H,0F9H,0A4H,0B0H,99H,92H,82H,0F8H,80H,90H,88H,83H,0C6H,0A1H,86H,8EH,0FFH
;共阳
TABLE:
DW SONG1,TABLE1,SONG2,TABLE2,SONG3,TABLE3,SONG4,TABLE4 ,SONG5,TABLE5,SONG6,TABLE6,SONG7,TABLE7,SONG8,TABLE8
TABLE1:DW 64580,64684,64777,64820
DW 64898,64968,65030,64260
DW 64400,64524,65058,63835,64021
SONG1: ;精忠报国
DB 66H,52H,36H,22H,12H,12H,22H,32H,98H,84H,82H,92H,14H,12H,22H
DB 32H,52H,22H,42H,38H,66H,52H,36H,22H,12H,22H,22H,32H,98H
DB 24H,22H,32H,54H,52H,32H,92H,12H,92H,82H,98H,66H,52H,36H,22H
DB 12H,12H,22H,32H,98H,84H,82H,92H,14H,12H,22H,32H,52H,22H,42H,38H
DB 66H,52H,36H,22H,12H,22H,22H,32H,98H,24H,22H,32H,54H,52H,32H
DB 22H,12H,92H,82H,98H,14H,24H,34H,44H,64H,0B4H,64H,32H,52H
DB 62H,0B2H,62H,52H,38H,24H,22H,32H,54H,52H,62H,52H,32H,32H,22H,38H
DB 64H,0B4H,64H,32H,52H,62H,0B2H,62H,52H,38H,22H,22H,22H,32H,52H,52H
DB 52H,62H,7FH,74H,04H,58H,6FH
DB 00
TABLE2:DW 64580,64684,64777,64820
DW 64898,64968,65030,64260
DW 64400,64524,65058,63835,64021
SONG2: DB 02H,82H ;月亮代表我的心
DB 16H,32H,54H,02H,52H
DB 0A6H,32H,54H,02H,52H
DB 64H,74H,0B6H,64H
DB 52H,5CH,32H,22H
DB 16H,12H,14H,32H,22H
DB 16H,12H,14H,22H,32H
DB 26H,12H,94H,22H,32H
DB 2CH
DB 32H,52H
DB 36H,22H,14H,54H
DB 0ACH,92H,0A2H
DB 96H,0A2H,96H,82H
DB 3CH,54H
DB 36H,22H,14H,54H
DB 0ACH,92H,0A2H
DB 16H,12H,14H,22H,32H
DB 2CH,02H,82H
DB 16H,32H,56H,12H
DB 0A6H,32H,56H,52H
DB 66H,72H,0B6H,62H
DB 62H,52H,58H,32H,22H
DB 16H,12H,14H,32H,22H
DB 16H,12H,14H,22H,32H
DB 26H,92H,0A4H,12H,22H
DB 1CH
DB 00
TABLE3: DW 64580,64684,64777,64820
DW 64898,64968,65030,64260
DW 64400,64524,65058,63835,64021
SONG3: DB 0d4H,84H,94H,82H,92H ;看我七十二变
DB 12H,22H,82H,92H,02H,92H,82H,0d2H
DB 82H,92H,14H,84H,02H,0d1H,0d1H
DB 0c2H,0d2H,84H,0d2H,0d2H,82H,82H
DB 84H,82H,82H,94H,82H,0d2H
DB 82H,82H,82H,92H,02H,82H,82H,0d2H
DB 0c4H,84H,0d4H,92H,0d2H
DB 82H,0d2H,82H,92H,98H
DB 04H,94H,88H
DB 04H,94H,88H
DB 04H,94H,88H
DB 04H,94H,88H,04H
DB 32H,32H,22H,12H,02H,92H,12H,92H
DB 32H,32H,22H,12H,02H,92H,12H,92H
DB 32H,32H,22H,12H,02H,92H,12H,22H
DB 54H,44H,34H,12H,22H
DB 34H,22H,12H,02H,92H,12H,92H
DB 32H,32H,22H,12H,02H,92H,12H,92H
DB 32H,32H,22H,12H,02H,92H,12H,22H
DB 54H,44H,32H,22H,12H,92H
DB 00
TABLE4:DW 64580,64684,64777,64820
DW 64898,64968,65030,64260
DW 64400,64524,65058,63835,64021
SONG4:DB 82H,92H,12H,14H,12H,14H,92H,82H,12H,14H,22H,14H,92H,12H,22H,24H ;大海
DB 22H,24H,12H,92H,22H,24H,32H,24H,32H,52H,62H,54H,52H,64H,52H,32H
DB 22H,32H,22H,12H,94H,82H,92H,12H,14H,12H,14H,94H,1cH
DB 82H,92H,12H,14H,12H,14H,92H,82H,12H,14H,22H,14H,92H,12H,22H,24H
DB 22H,24H,12H,92H,22H,24H,32H,24H,32H,52H,62H,54H,52H,64H,52H,32H
DB 22H,32H,22H,12H,94H,82H,92H,12H,14H,12H,14H,22H,12H,1cH,32H,52H
DB 62H,64H,62H,64H,0b2H,62H,52H,54H,62H,54H,32H,22H
DB 12H,14H,12H,14H,24H,3cH,32H,22H,12H,14H,12H,14H,0b2H,62H,52H,54H,62H,54H,32H,52H
DB 66H,0b2H,0b4H,62H,52H,5cH,32H,52H,62H,64H,62H,64H,0b2H,62H,52H,54H
DB 62H,54H,32H,22H,12H,14H,12H,14H,54H,3cH,32H,22H,12H,14H,12H,14H,22H,32H
DB 52H,54H,32H,54H,32H,52H,6fH,04H,02H,92H,32H,24H,12H,1fH
DB 00
TABLE5:DW 64021,64103,64260,64400 ,64524,64580,64684,64777,64820,64898,64968,65030,64934
SONG5:DB 86H,92H,12H,22H,32H,52H,68H,63H,52H,34H,62H,0B2H,0B2H,62H,51H,61H,51H,31H,54H ;彩云追月
DB 62H,0B2H,0B2H,62H,52H,32H,52H,52H,51H,61H,51H,31H,34H,52H,62H,74H,32H,52H,52H,32H,
DB 21H,31H,21H,11H,24H
DB 32H,52H,52H,32H,22H,12H,24H,32H,52H,52H,32H,62H,52H,61H,51H,
DB 31H,21H,21H,31H,21H,11H,1CH
DB 21H,31H,22H,23H,31H,21H,18H,02H,0B2H,0BCH,0B4H,72H,61H,51H,72H,61H,
DB 71H,61H,51H,61H,71H,61H,6FH
DB 86H,94H,12H,22H,32H,52H,64H,62H,51H,31H,52H,21H,31H,21H,33H,62H,0B2H,0B2H,62H,
DB 51H,61H,51H,31H,54H
DB 62H,0B2H,72H,61H,51H,51H,61H,51H,31H,54H,61H,0B2H,72H,61H,51H,51H,61H,51H,31H,32H,
DB 21H,11H,32H,51H,61H,54H
DB 02H,32H,24H,32H,52H,52H,32H,22H,31H,21H,11H,24H,32H,52H,62H,0B2H,72H,61H,51H,61H,
DB 51H,31H,32H,52H,52H,32H,62H
DB 51H,31H,31H,21H,11H,91H,23H,31H,21H,1CH,12H,24H,32H,62H,51H,31H,34H,0B4H,72H,
DB 61H,51H,63H,71H,64H
DB 0B2H,54H,72H,62H,71H,61H,54H,61H,51H,31H,21H,34H,73H,61H,54H,22H,32H,52H,22H,36H,
DB 52H,62H,61H,31H,32H,21H,11H,21H,11H,91H,81H
DB 94H,52H,62H,52H,42H,32H,22H,32H,52H,0B4H,74H,64H,52H,61H,51H,41H,5CH,02H,52H,0B4H,74H,
DB 63H,51H,61H,51H,31H,21H
DB 00
;*******************************************绿岛小夜曲
TABLE6:DW 64021,6103,64260,64400,64524,64580,64624,64777,64820,64898,64958,65030,65058,65110,65157
SONG6: DB 06H
DB 0A2H,0B2H,0D2H,0B2H,0A4H,0B2H,0D2H
DB 0B2H,0A2H,82H,72H,88H
DB 72H,82H,0A2H,82H,72H,62H,42H,62H
DB 38H,38H
DB 0A4H,02H,0B2H,0A4H,84H
DB 72H,82H,72H,62H,72H,84H,72H
DB 64H,62H,12H,34H,02H,42H
DB 38H,38H
DB 44H,02H,32H,44H,64H
DB 72H,82H,72H,62H,72H,84H,0A2H
DB 72H,74H,82H,0A4H,02H,062H
DB 0A8H,0A8H
DB 0B2H,0B4H,0A2H,84H,82H,72H
DB 62H,72H,82H,0A2H,88H
DB 72H,74H,62H,42H,32H,32H,62H
DB 78H,78H
DB 82H,84H,72H,82H,0A2H,84H
DB 72H,82H,72H,62H,48H
DB 32H,0A2H,82H,0F2H,0A2H,0B2H,82H,72H
DB 68H,68H
DB 0B2H,0B2H,0B2H,0A2H,82H,84H,02H
DB 72H,74H,62H,42H,32H,42H,62H
DB 78H,78H
DB 0A2H,0B2H,0A2H,72H,82H,84H,82H
DB 72H,74H,62H,44H,64H
DB 0A8H,0A4H,02H,0A2H
DB 0A2H,0B1H,0A1H,82H,0A2H,0B4H,0B2H,0C2H
DB 0A2H,0B2H,0A2H,82H,78H
DB 84H,72H,62H,44H,02H,62H
DB 72H,81H,71H,62H,72H,84H,02H,0A2H
DB 0B4H,02H,82H,74H,82H,72H
DB 68H,68H
DB 00
TABLE7:
DW 64260,64400,64521,64580
DW 64684,64777,64820,64898
DW 64968,65030,65058,65110
DW 65157,65178,65217
SONG7: ;乐曲名称《梁祝》
DB 02H,82H,62H,52H,48H,02H,52H,32H,22H,18H
DB 83H,91H,72H,62H,51H,61H,71H,61H,83H,61H
DB 81H,51H,61H,71H,61H,51H,46H,82H,32H,52H
DB 22H,42H,16H,21H,41H,18H,0E4H,13H,21H,43H
DB 51H,21H,41H,12H,83H,81H,61H,81H,58H,53H
DB 61H,31H,22H,13H,21H,42H,52H,0E2H,42H,21H
DB 11H,91H,41H,18H,63H,81H,32H,52H,21H,41H,
DB 16H,0E4H,11H,21H,31H,51H,26H,11H,21H,43H
DB 51H,82H,62H,52H,61H,51H,42H,21H,11H,0E4H
DB 44H,21H,41H,21H,11H,0E1H,11H,21H,41H,18H
DB 61H,81H,51H,61H,51H,41H,32H,21H,41H,18H
DB 08H,0H,04H ;曲子最后静音5拍长的时间
DB 00H ;乐曲结束
TABLE8: ;决定音调的定时初值.
DW 64260,64400,64524,64580
DW 64684,64777,64820,64898
DW 64968,65030,65058,65110
DW 65157,65178,65217
SONG8: ;决定音调和节拍的表格,不同的歌曲只是此表不同
DB 82H,01H,81H,94H,84H,0B4H,0A4H,04H,82H,01H,81H,94H,84H,0C4H,0B4H,04H
DB 82H,01H,81H,0F4H,0D4H,0B4H,0A4H,94H,0E2H,01H,0E1H,0D4H,0B4H,0C4H,0B4H,04H
DB 82H,01H,81H,94H,84H,0B4H,0A4H,04H,82H,01H,81H,94H,84H,0C4H,0B4H,04H
DB 82H,01H,81H,0F4H,0D4H,0B4H,0A4H,94H,0E2H,01H,0E1H,0D4H,0B4H,0C4H,0B4H,04H,00
DB 02H,82H,62H,52H,48H,02H,52H,32H,22H,18H
DB 83H,91H,72H,62H,51H,61H,71H,61H,83H,61H
DB 81H,51H,61H,71H,61H,51H,46H,82H,32H,52H
DB 22H,42H,16H,21H,41H,18H,0E4H,13H,21H,43H
DB 51H,21H,41H,12H,83H,81H,61H,81H,58H,53H
DB 61H,31H,22H,13H,21H,42H,52H,0E2H,42H,21H
DB 11H,91H,41H,18H,63H,81H,32H,52H,21H,41H,
DB 16H,0E4H,11H,21H,31H,51H,26H,11H,21H,43H
DB 51H,82H,62H,52H,61H,51H,42H,21H,11H,0E4H
DB 44H,21H,41H,21H,11H,0E1H,11H,21H,41H,18H
DB 61H,81H,51H,61H,51H,41H,32H,21H,41H,18H
DB 08H,0H,04H ;曲子最后静音5拍长的时间
DB 00H ;乐曲结束
END