android NDK编译多个so文件
android编译系统的makefile文件Android.mk写法如下
(1)Android.mk文件首先需要指定LOCAL_PATH变量,用于查找源文件。由于一般情况下
Android.mk和需要编译的源文件在同一目录下,所以定义成如下形式:
LOCAL_PATH:=$(call my-dir)
上面的语句的意思是将LOCAL_PATH变量定义成本文件所在目录路径。
(2)Android.mk中可以定义多个编译模块,每个编译模块都是以include $(CLEAR_VARS)开始
以include $(BUILD_XXX)结束。
include $(CLEAR_VARS)
CLEAR_VARS由编译系统提供,指定让GNU MAKEFILE为你清除除LOCAL_PATH以外的所有LOCAL_XXX变量,
如LOCAL_MODULE,LOCAL_SRC_FILES,LOCAL_SHARED_LIBRARIES,LOCAL_STATIC_LIBRARIES等。
include $(BUILD_STATIC_LIBRARY)表示编译成静态库
include $(BUILD_SHARED_LIBRARY)表示编译成动态库。
include $(BUILD_EXECUTABLE)表示编译成可执行程序
(3)举例如下(frameworks/base/libs/audioflinger/Android.mk):
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS) 模块一
ifeq ($(AUDIO_POLICY_TEST),true)
ENABLE_AUDIO_DUMP := true
endif
LOCAL_SRC_FILES:= \
AudioHardwareGeneric.cpp \
AudioHardwareStub.cpp \
AudioHardwareInterface.cpp
ifeq ($(ENABLE_AUDIO_DUMP),true)
LOCAL_SRC_FILES += AudioDumpInterface.cpp
LOCAL_CFLAGS += -DENABLE_AUDIO_DUMP
endif
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libmedia \
libhardware_legacy
ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
LOCAL_CFLAGS += -DGENERIC_AUDIO
endif
LOCAL_MODULE:= libaudiointerface
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_SRC_FILES += A2dpAudioInterface.cpp
LOCAL_SHARED_LIBRARIES += liba2dp
LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
LOCAL_C_INCLUDES += $(call include-path-for, bluez)
endif
include $(BUILD_STATIC_LIBRARY) 模块一编译成静态库
include $(CLEAR_VARS) 模块二
LOCAL_SRC_FILES:= \
AudioPolicyManagerBase.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libmedia
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -ldl
else
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_MODULE:= libaudiopolicybase
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_CFLAGS += -DWITH_A2DP
endif
ifeq ($(AUDIO_POLICY_TEST),true)
LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif
include $(BUILD_STATIC_LIBRARY) 模块二编译成静态库
include $(CLEAR_VARS) 模块三
LOCAL_SRC_FILES:= \
AudioFlinger.cpp \
AudioMixer.cpp.arm \
AudioResampler.cpp.arm \
AudioResamplerSinc.cpp.arm \
AudioResamplerCubic.cpp.arm \
AudioPolicyService.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libmedia \
libhardware_legacy
ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
LOCAL_STATIC_LIBRARIES += libaudiointerface libaudiopolicybase
LOCAL_CFLAGS += -DGENERIC_AUDIO
else
LOCAL_SHARED_LIBRARIES += libaudio libaudiopolicy
endif
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -ldl
else
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_MODULE:= libaudioflinger
ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
LOCAL_SHARED_LIBRARIES += liba2dp
endif
ifeq ($(AUDIO_POLICY_TEST),true)
LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif
ifeq ($(TARGET_SIMULATOR),true)
ifeq ($(HOST_OS),linux)
LOCAL_LDLIBS += -lrt -lpthread
endif
endif
ifeq ($(BOARD_USE_LVMX),true)
LOCAL_CFLAGS += -DLVMX
LOCAL_C_INCLUDES += vendor/nxp
LOCAL_STATIC_LIBRARIES += liblifevibes
LOCAL_SHARED_LIBRARIES += liblvmxservice
# LOCAL_SHARED_LIBRARIES += liblvmxipc
endif
include $(BUILD_SHARED_LIBRARY) 模块三编译成动态库
(4)编译一个应用程序(APK)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory-->直译(建立在java子目录中的所有Java文件)
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build-->直译(创建APK的名称)
LOCAL_PACKAGE_NAME := LocalPackage
# Tell it to build an APK-->直译(告诉它来建立一个APK)
include $(BUILD_PACKAGE)
(5)编译一个依赖于静态Java库(static.jar)的应用程序
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# List of static libraries to include in the package
LOCAL_STATIC_JAVA_LIBRARIES := static-library
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
# Tell it to build an APK
include $(BUILD_PACKAGE)
(6)编译一个需要用平台的key签名的应用程序
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
LOCAL_CERTIFICATE := platform
# Tell it to build an APK
include $(BUILD_PACKAGE)
(7)编译一个需要用特定key前面的应用程序
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage
LOCAL_CERTIFICATE := vendor/example/certs/app
# Tell it to build an APK
include $(BUILD_PACKAGE)
(8)添加一个预编译应用程序
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Mole name should match apk name to be installed.
LOCAL_MODULE := LocalMoleName
LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
LOCAL_MODULE_CLASS := APPS
LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
include $(BUILD_PREBUILT)
(9)添加一个静态JAVA库
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)
# Any libraries that this library depends on
LOCAL_JAVA_LIBRARIES := android.test.runner
# The name of the jar file to create
LOCAL_MODULE := sample
# Build a static jar file.
include $(BUILD_STATIC_JAVA_LIBRARY)
(10)Android.mk的编译模块中间可以定义相关的编译内容,也就是指定相关的变量如下:
LOCAL_AAPT_FLAGS
LOCAL_ACP_UNAVAILABLE
LOCAL_ADDITIONAL_JAVA_DIR
LOCAL_AIDL_INCLUDES
LOCAL_ALLOW_UNDEFINED_SYMBOLS
LOCAL_ARM_MODE
LOCAL_ASFLAGS
LOCAL_ASSET_DIR
LOCAL_ASSET_FILES 在Android.mk文件中编译应用程序(BUILD_PACKAGE)时设置此变量,表示资源文件,
通常会定义成LOCAL_ASSET_FILES += $(call find-subdir-assets)
LOCAL_BUILT_MODULE_STEM
LOCAL_C_INCLUDES 额外的C/C++编译头文件路径,用LOCAL_PATH表示本文件所在目录
举例如下:
LOCAL_C_INCLUDES += extlibs/zlib-1.2.3
LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
LOCAL_CC 指定C编译器
LOCAL_CERTIFICATE 签名认证
LOCAL_CFLAGS 为C/C++编译器定义额外的标志(如宏定义),举例:LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1
LOCAL_CLASSPATH
LOCAL_COMPRESS_MODULE_SYMBOLS
LOCAL_COPY_HEADERS install应用程序时需要复制的头文件,必须同时定义LOCAL_COPY_HEADERS_TO
LOCAL_COPY_HEADERS_TO install应用程序时复制头文件的目的路径
LOCAL_CPP_EXTENSION 如果你的C++文件不是以cpp为文件后缀,你可以通过LOCAL_CPP_EXTENSION指定C++文件后缀名
如:LOCAL_CPP_EXTENSION := .cc
注意统一模块中C++文件后缀必须保持一致。
LOCAL_CPPFLAGS 传递额外的标志给C++编译器,如:LOCAL_CPPFLAGS += -ffriend-injection
LOCAL_CXX 指定C++编译器
LOCAL_DX_FLAGS
LOCAL_EXPORT_PACKAGE_RESOURCES
LOCAL_FORCE_STATIC_EXECUTABLE 如果编译的可执行程序要进行静态链接(执行时不依赖于任何动态库),则设置LOCAL_FORCE_STATIC_EXECUTABLE:=true
目前只有libc有静态库形式,这个只有文件系统中/sbin目录下的应用程序会用到,这个目录下的应用程序在运行时通常
文件系统的其它部分还没有加载,所以必须进行静态链接。
LOCAL_GENERATED_SOURCES
LOCAL_INSTRUMENTATION_FOR
LOCAL_INSTRUMENTATION_FOR_PACKAGE_NAME
LOCAL_INTERMEDIATE_SOURCES
LOCAL_INTERMEDIATE_TARGETS
LOCAL_IS_HOST_MODULE
LOCAL_JAR_MANIFEST
LOCAL_JARJAR_RULES
LOCAL_JAVA_LIBRARIES 编译java应用程序和库的时候指定包含的java类库,目前有core和framework两种
多数情况下定义成:LOCAL_JAVA_LIBRARIES := core framework
注意LOCAL_JAVA_LIBRARIES不是必须的,而且编译APK时不允许定义(系统会自动添加)
LOCAL_JAVA_RESOURCE_DIRS
LOCAL_JAVA_RESOURCE_FILES
LOCAL_JNI_SHARED_LIBRARIES
LOCAL_LDFLAGS 传递额外的参数给连接器(务必注意参数的顺序)
LOCAL_LDLIBS 为可执行程序或者库的编译指定额外的库,指定库以"-lxxx"格式,举例:
LOCAL_LDLIBS += -lcurses -lpthread
LOCAL_LDLIBS += -Wl,-z,origin
LOCAL_MODULE 生成的模块的名称(注意应用程序名称用LOCAL_PACKAGE_NAME而不是LOCAL_MODULE)
LOCAL_MODULE_PATH 生成模块的路径
LOCAL_MODULE_STEM
LOCAL_MODULE_TAGS 生成模块的标记
LOCAL_NO_DEFAULT_COMPILER_FLAGS
LOCAL_NO_EMMA_COMPILE
LOCAL_NO_EMMA_INSTRUMENT
LOCAL_NO_STANDARD_LIBRARIES
LOCAL_OVERRIDES_PACKAGES
LOCAL_PACKAGE_NAME APK应用程序的名称
LOCAL_POST_PROCESS_COMMAND
LOCAL_PREBUILT_EXECUTABLES 预编译including $(BUILD_PREBUILT)或者$(BUILD_HOST_PREBUILT)时所用,指定需要复制的可执行文件
LOCAL_PREBUILT_JAVA_LIBRARIES
LOCAL_PREBUILT_LIBS 预编译including $(BUILD_PREBUILT)或者$(BUILD_HOST_PREBUILT)时所用, 指定需要复制的库.
LOCAL_PREBUILT_OBJ_FILES
LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES
LOCAL_PRELINK_MODULE 是否需要预连接处理(默认需要,用来做动态库优化)
LOCAL_REQUIRED_MODULES 指定模块运行所依赖的模块(模块安装时将会同步安装它所依赖的模块)
LOCAL_RESOURCE_DIR
LOCAL_SDK_VERSION
LOCAL_SHARED_LIBRARIES 可链接动态库
LOCAL_SRC_FILES 编译源文件
LOCAL_STATIC_JAVA_LIBRARIES
LOCAL_STATIC_LIBRARIES 可链接静态库
LOCAL_UNINSTALLABLE_MODULE
LOCAL_UNSTRIPPED_PATH
LOCAL_WHOLE_STATIC_LIBRARIES 指定模块所需要载入的完整静态库(这些精通库在链接是不允许链接器删除其中无用的代码)
LOCAL_YACCFLAGS
OVERRIDE_BUILT_MODULE_PATH
㈡ 如何用Android NDK编译FFmpeg
Android内置的编解码器实在太少,于是我们需要FFmpeg。Android提供了NDK,为我们使用FFmpeg这种C语言代码提供了方便。
不过为了用NDK编译FFmpeg,还真的花费了不少时间,也得到了很多人的帮助,最应该谢谢havlenapetr。我觉得我现在这些方法算是比较简洁的了--
下面就尽量详细的说一下我是怎么在项目中使用FFmpeg的,但是基于我混乱的表达能力,有不明白的就问我。
你得了解JNI和Android NDK的基本用法,若觉得我的文章还不错,可以看之前写的JNI简单入门和Android NDK入门
首先创建一个标准的Android项目vPlayer
android create project -n vPlayer -t 8 -p vPlayer -k me.abitno.vplayer -a PlayerView
然后在vPlayer目录里
mkdir jni && cd jni
wget http //ffmpeg org/releases/ffmpeg-0.6.tar.bz2
tar xf ffmpeg-0.6.tar.bz2 && mv ffmpeg-0.6 ffmpeg && cd ffmpeg
在ffmpeg下新建一个config.sh,内容如下,注意把PREBUILT和PLATFORM设置正确。另外里面有些参数你也可以自行调整,我主要是为了配置一个播放器而这样设置的。
#!/bin/bash
PREBUILT=/home/abitno/Android/android-ndk-r4/build/prebuilt/linux-x86/arm-eabi-4.4.0
PLATFORM=/home/abitno/Android/android-ndk-r4/build/platforms/android-8/arch-arm
./configure --target-os=linux \
--arch=arm \
--enable-version3 \
--enable-gpl \
--enable-nonfree \
--disable-stripping \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffserver \
--disable-ffprobe \
--disable-encoders \
--disable-muxers \
--disable-devices \
--disable-protocols \
--enable-protocol=file \
--enable-avfilter \
--disable-network \
--disable-mpegaudio-hp \
--disable-avdevice \
--enable-cross-compile \
--cc=$PREBUILT/bin/arm-eabi-gcc \
--cross-prefix=$PREBUILT/bin/arm-eabi- \
--nm=$PREBUILT/bin/arm-eabi-nm \
--extra-cflags="-fPIC -DANDROID" \
--disable-asm \
--enable-neon \
--enable-armv5te \
--extra-ldflags="-Wl,-T,$PREBUILT/arm-eabi/lib/ldscripts/armelf.x -Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib $PREBUILT/lib/gcc/arm-eabi/4.4.0/crtbegin.o $PREBUILT/lib/gcc/arm-eabi/4.4.0/crtend.o -lc -lm -ldl"
运行config.sh开始configure
chmod +x config.sh
./config.sh
configure完成后,编辑刚刚生成的config.h,找到这句
#define restrict restrict
Android的GCC不支持restrict关键字,于是修改成下面这样
#define restrict
编辑libavutil/libm.h,把其中的static方法都删除。
分别修改libavcodec、libavfilter、libavformat、libavutil、libpostproc和libswscale下的Makefile,把下面两句删除
include $(SUBDIR)../subdir.mak
include $(SUBDIR)../config.mak
在ffmpeg下添加一个文件av.mk,内容如下
# LOCAL_PATH is one of libavutil, libavcodec, libavformat, or libswscale
#include $(LOCAL_PATH)/../config-$(TARGET_ARCH).mak
include $(LOCAL_PATH)/../config.mak
OBJS :=
OBJS-yes :=
MMX-OBJS-yes :=
include $(LOCAL_PATH)/Makefile
# collect objects
OBJS-$(HAVE_MMX) += $(MMX-OBJS-yes)
OBJS += $(OBJS-yes)
FFNAME := lib$(NAME)
FFLIBS := $(foreach,NAME,$(FFLIBS),lib$(NAME))
FFCFLAGS = -DHAVE_AV_CONFIG_H -Wno-sign-compare -Wno-switch -Wno-pointer-sign
FFCFLAGS += -DTARGET_CONFIG=\"config-$(TARGET_ARCH).h\"
ALL_S_FILES := $(wildcard $(LOCAL_PATH)/$(TARGET_ARCH)/*.S)
ALL_S_FILES := $(addprefix $(TARGET_ARCH)/, $(notdir $(ALL_S_FILES)))
ifneq ($(ALL_S_FILES),)
ALL_S_OBJS := $(patsubst %.S,%.o,$(ALL_S_FILES))
C_OBJS := $(filter-out $(ALL_S_OBJS),$(OBJS))
S_OBJS := $(filter $(ALL_S_OBJS),$(OBJS))
else
C_OBJS := $(OBJS)
S_OBJS :=
endif
C_FILES := $(patsubst %.o,%.c,$(C_OBJS))
S_FILES := $(patsubst %.o,%.S,$(S_OBJS))
FFFILES := $(sort $(S_FILES)) $(sort $(C_FILES))
接下来要添加一系列的Android.mk,在jni根目录下的内容如下
include $(all-subdir-makefiles)
在ffmpeg目录下,Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_STATIC_LIBRARIES := libavformat libavcodec libavutil libpostproc libswscale
LOCAL_MODULE := ffmpeg
include $(BUILD_SHARED_LIBRARY)
include $(call all-makefiles-under,$(LOCAL_PATH))
libavformat/Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(LOCAL_PATH)/../av.mk
LOCAL_SRC_FILES := $(FFFILES)
LOCAL_C_INCLUDES := \
$(LOCAL_PATH) \
$(LOCAL_PATH)/..
LOCAL_CFLAGS += $(FFCFLAGS)
LOCAL_CFLAGS += -include "string.h" -Dipv6mr_interface=ipv6mr_ifindex
LOCAL_LDLIBS := -lz
LOCAL_STATIC_LIBRARIES := $(FFLIBS)
LOCAL_MODULE := $(FFNAME)
include $(BUILD_STATIC_LIBRARY)
libavcodec/Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(LOCAL_PATH)/../av.mk
LOCAL_SRC_FILES := $(FFFILES)
LOCAL_C_INCLUDES := \
$(LOCAL_PATH) \
$(LOCAL_PATH)/..
LOCAL_CFLAGS += $(FFCFLAGS)
LOCAL_LDLIBS := -lz
LOCAL_STATIC_LIBRARIES := $(FFLIBS)
LOCAL_MODULE := $(FFNAME)
include $(BUILD_STATIC_LIBRARY)
libavfilter、libavutil、libpostproc和libswscale下的Android.mk内容如下
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(LOCAL_PATH)/../av.mk
LOCAL_SRC_FILES := $(FFFILES)
LOCAL_C_INCLUDES := \
$(LOCAL_PATH) \
$(LOCAL_PATH)/..
LOCAL_CFLAGS += $(FFCFLAGS)
LOCAL_STATIC_LIBRARIES := $(FFLIBS)
LOCAL_MODULE := $(FFNAME)
include $(BUILD_STATIC_LIBRARY)
最外层的jni/Android.mk和jni/ffmpeg/Android.mk我只是随便这样写的,你应该根据自己的需求改写。
最后运行ndk-build,经过漫长的等待就编译完成了。至于具体怎么应用可能以后会写,我变得太懒了。。。
转载,仅供参考,祝你愉快,满意请采纳。
㈢ 怎么样将自己开发的Android应用程序编译到系统Image中
1. 搭建编译环境
编译环境: Ubuntu 10.10
Android版本:Android 2.2
编译过程中可能需要在Ubuntu上安装必要的一些软件,我安装过的包含如下软件,不同的系统可能会有差别:
jdk6(Android官方建议装jdk5,但是我在编译时会遇到Java override问题,改用6没有任何问题), bison, lib64z1-dev, libasound2-dev, flex, gperf, libncurses5-dev
2. 应用程序存放目录
SimpleJNI是采用Android NDK和Java编写的程序,包含apk和so库文件,它的源代码在source tree的development/samples/目录下。
实际上package在编译时所放的目录并没有明确限定,编译后apk和so存放的位置是根据目录下Android.mk所指定的编译类型所决定的,例如:
SimpleJNI根目录下的Android.mk中有一行include $(BUILD_PACKAGE),表示将该目录下的模块编译成package,即apk文件,默认存放的位置为/system/app。
SimpleJNI/jni目录下的Android.mk中有一行为include $(BUILD_SHARED_LIBRARY),表示将该目录下的native.cpp编译为共享库文件,即so文件,默认存放的位置为/system/lib
因此,如果我们想要将自己编写的程序编译至image中,只需要将Eclipse下完成的整个工程到source tree下的某个目录即可,我一般习惯放到packages/apps下。
3. 添加Android.mk
完成了上一步,可以知道,Android.mk在编译中起着至关重要的作用,这其实就是Android编译环境中的make file。为了完成我们的工作,需要在源代码中添加Android.mk。添加自己的Android.mk可以仿照SimpleJNI中的Android.mk,稍微修改即可。我们首先看看SimpleJNI目录下的两个Android.mk的内容:
根目录下的Android.mk
TOP_LOCAL_PATH:= $(call my-dir)
# Build activity
LOCAL_PATH:= $(TOP_LOCAL_PATH)
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := samples
LOCAL_SRC_FILES := $(call all-subdir-java-files)
LOCAL_PACKAGE_NAME := SimpleJNI
LOCAL_JNI_SHARED_LIBRARIES := libsimplejni
LOCAL_PROGUARD_ENABLED := disabled
include $(BUILD_PACKAGE)
# ============================================================
# Also build all of the sub-targets under this one: the shared library.
include $(call all-makefiles-under,$(LOCAL_PATH))
根目录下的Android.mk决定了整个工程编译的配置,其中,
LOCAL_PATH 定义了当前的目录
LOCAL_MUDULE_TAGS 定义了当前模块的类型,编译器在编译时会根据类型的不同有些差别,有些tags的mole甚至不会被编译至系统中。LOCAL_MUDULE_TAGS主要有如下几种:user debug eng tests optional samples shell_ash shell_mksh。optional表示在所有版本的编译条件下都被编译至image中,剩下的表示在该版本中才会被编译只image中,如user表示在user版本下才会被编译至image中。
对于包含LOCAL_PACKAGE_NAME的mk文件,该项默认为optinal,具体可以参看build/core/package.mk。SimpleJNI中定义为samples的具体作用我也不太清楚,为了保险起见,我自己的apk一般定义为optional。
LOCAL_SRC_FILES 定义了编译apk所需要的java代码的目录
LOCAL_PACKAGE_NAME 这里需要改成自己的package的名字
LOCAL_JNI_SHARED_LIBRARIES 定义了要包含的so库文件的名字,如果你的程序没有采用JNI,这行不需要。
LOCAL_PROGUARD_ENABLED 定义了Java开发中的ProGuard压缩方法,主要用来分析压缩程序的,在我自己的应用中我没有加这行。
include $(BUILD_PACKAGE) 这行是build的关键,表示当前java代码build成apk
include $(call all-makefiles-under,$(LOCAL_PATH)) 表示需要build该目录下的子目录的文件,这样编译系统就会在当前目录下的子目录寻找Android.mk来编译so等其它程序。
根据上述所写,创建我自己的Android.mk如下:
TOP_LOCAL_PATH:= $(call my-dir)
# Build activity
LOCAL_PATH:= $(TOP_LOCAL_PATH)
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := optional
LOCAL_SRC_FILES := $(call all-subdir-java-files)
LOCAL_PACKAGE_NAME := TestJniApp
LOCAL_JNI_SHARED_LIBRARIES := libtestjniapp
include $(BUILD_PACKAGE)
# ============================================================
# Also build all of the sub-targets under this one: the shared library.
include $(call all-makefiles-under,$(LOCAL_PATH))
看起来很简单吧,基本不需要改动即可。
Jni目录下的Android.mk
由于我们的TestJniApp是用JNI完成的,包含C源代码,因此也需要一个jni目录下的Android.mk。同样首先看看SimpleJNI中jni目录下的Android.mk的内容:
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE_TAGS := samples
# This is the target being built.
LOCAL_MODULE:= libsimplejni
# All of the source files that we will compile.
LOCAL_SRC_FILES:= /
native.cpp
# All of the shared libraries we link against.
LOCAL_SHARED_LIBRARIES := /
libutils
# No static libraries.
LOCAL_STATIC_LIBRARIES :=
# Also need the JNI headers.
LOCAL_C_INCLUDES += /
$(JNI_H_INCLUDE)
# No special compiler flags.
LOCAL_CFLAGS +=
# Don't prelink this library. For more efficient code, you may want
# to add this library to the prelink map and set this to true. However,
# it's difficult to do this for applications that are not supplied as
# part of a system image.
LOCAL_PRELINK_MODULE := false
include $(BUILD_SHARED_LIBRARY)
LOCAL_MODULE 当前模块的名字,即编译后的so文件的名字
LOCAL_SRC_FILES 所要编译的文件
LOCAL_SHARED_LIBRARIES, LOCAL_STATIC_LIBRARIES 该模块要链接的动态库和静态库。
LOCAL_C_INCLUDES 要包含的头文件
LOCAL_CFLAGS C语言编译选项
LOCAL_PRELINK_MODULE 定义是否使用prelink工具,它用事先链接代替运行时链接的方法来加速共享库的加载,不仅可以加快起动速度,还可以减少部分内存开销。
经过修改后,我自己的TestJniApp中jni目录下的Android.mk如下:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := libtestjniapp
LOCAL_SRC_FILES := com_test_app_Jni.c
LOCAL_C_INCLUDES += $(JNI_H_INCLUDE)
LOCAL_PRELINK_MODULE := false
include $(BUILD_SHARED_LIBRARY)
这里有一点需要注意,如果要将so文件编译入image,必须要修改LOCAL_MODULE_TAGS,将原有的值samples修改为user,或者可以直接删掉 。删掉是因为对于包含LOCAL_MODULE的mk文件,如果没有指定LOCAL_MODULE_TAGS,该项默认为user,而只有定义为user的情况下,才会将so文件编译入image,具体定义可以参看build/core/base_rule.mk。
4. 修改/bulid/target/proct/generic.mk 把工程编译到系统中
至此,还有最后一部工作。为了将工程编译进入image,还需要在/bulid/target/proct/generic.mk文件中将package name添加进去
PRODUCT_PACKAGES := /
AccountAndSyncSettings /
CarHome /
DeskClock /
……
SyncProvider /
TestJniApp
完成上面这些步骤后,在source tree根目录下编译image就可以了。